Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / BuiltBrokenModding/ICBM-Classic issues and pull requests

#451 - Suggestion: OC integration

Issue - State: open - Opened by Cmonster820 about 1 month ago - 2 comments

#450 - [1.12] Dedicated server crash on startup v6.4.0

Issue - State: closed - Opened by josh0x10c about 1 month ago - 2 comments

#449 - Korean translation

Pull Request - State: closed - Opened by Shell4026 3 months ago - 4 comments

#448 - Fix #447

Pull Request - State: closed - Opened by Shell4026 3 months ago - 9 comments
Labels: needs testing

#446 - [1.12] v6 - Config max values

Issue - State: closed - Opened by xJon 4 months ago - 2 comments
Labels: invalid, question

#445 - How To Counter Tracker

Issue - State: closed - Opened by LogicalMaximus 4 months ago - 1 comment
Labels: invalid, question

#444 - [1.12] v6 - null RadarMap.remove

Issue - State: open - Opened by xJon 4 months ago - 2 comments

#443 - [1.12] v6 - Missing recipes

Issue - State: closed - Opened by xJon 4 months ago - 7 comments

#442 - Dev/1.12 6.x.x

Pull Request - State: closed - Opened by DarkGuardsman 5 months ago - 1 comment

#441 - Updating Trinity ICBM integration from version 5.x to 6.x

Issue - State: closed - Opened by tomdodd4598 5 months ago - 2 comments

#440 - chore: merging dev into prod

Pull Request - State: closed - Opened by DarkGuardsman 5 months ago - 1 comment

#439 - Adding discord link to readme

Pull Request - State: closed - Opened by DarkGuardsman 7 months ago - 1 comment

#438 - [WIP] Update mod to NeoForge 1.20.4

Pull Request - State: closed - Opened by SupremeMortal 8 months ago - 10 comments

#437 - Compatibility issue between trinity and the icbm classic mod.

Issue - State: closed - Opened by Thunderrock424242 10 months ago - 3 comments
Labels: bug, Not us

#436 - Can’t interrupt missiles

Issue - State: closed - Opened by Shweps7 about 1 year ago - 4 comments

#435 - EMP Tower crash in server and suggestion

Issue - State: closed - Opened by Boulldog0 about 1 year ago - 1 comment

#434 - Nuclear explosion config option

Issue - State: closed - Opened by Emmaker about 1 year ago - 3 comments

#433 - Merging to prod release

Pull Request - State: closed - Opened by DarkGuardsman about 1 year ago - 1 comment

#432 - Radar Station Doesn't detect anything.

Issue - State: closed - Opened by omerfs1011 about 1 year ago

#431 - Reinfoced Glass Does not Connect with CTM

Issue - State: closed - Opened by UnknownSerhan about 1 year ago - 1 comment

#430 - Crashes during loading when starting with mod

Issue - State: closed - Opened by katyusha8138 about 1 year ago - 1 comment

#429 - Missile not visible while approaching. No chance to intercept them.

Issue - State: closed - Opened by shit-png about 1 year ago - 4 comments

#428 - Can I translate the mod and which file is responsible for texts and stuff?

Issue - State: closed - Opened by MorgoWizard about 1 year ago - 1 comment

#427 - 1.20 Anytime?

Issue - State: closed - Opened by navin-hariharan about 1 year ago - 5 comments

#426 - Removing metric badges for unused apps

Pull Request - State: closed - Opened by DarkGuardsman about 1 year ago - 1 comment

#425 - Mobs Are Deleted Instead of Killed (5.3.0)

Issue - State: closed - Opened by TFCAliarcy about 1 year ago - 3 comments
Labels: bug, unconfirmed

#424 - [Feature] Hot/Cold Launch

Issue - State: closed - Opened by DarkGuardsman about 1 year ago - 1 comment
Labels: enhancement

#423 - Dev Process: Split API into it's own module

Issue - State: closed - Opened by DarkGuardsman about 1 year ago
Labels: enhancement, Dev Tools

#422 - Dev Process: Add static code scanning and validation

Issue - State: closed - Opened by DarkGuardsman about 1 year ago
Labels: enhancement, Dev Tools

#421 - Dev Process: Add license to .jar inside meta-inf

Issue - State: closed - Opened by DarkGuardsman about 1 year ago
Labels: enhancement, Dev Tools

#420 - Performance Hit: Dynamic Trees

Issue - State: closed - Opened by DarkGuardsman over 1 year ago
Labels: defect

#419 - [1.12] Crash with Dynamic Trees

Issue - State: closed - Opened by UnknownSerhan over 1 year ago - 2 comments
Labels: defect, Not us

#417 - 1.16.5?

Issue - State: closed - Opened by ArnauGames over 1 year ago - 1 comment

#416 - [1.12] v5 - BlastFire doesn't raytrace

Issue - State: open - Opened by DarkGuardsman over 1 year ago
Labels: enhancement

#415 - [1.12] Missile Tracker Not Working

Issue - State: closed - Opened by Mackery6969 over 1 year ago - 1 comment

#414 - Add validation to confirm missile spawned

Issue - State: closed - Opened by DarkGuardsman over 1 year ago
Labels: defect

#413 - Github CI

Pull Request - State: closed - Opened by LetterN over 1 year ago - 1 comment

#412 - Implement staggered missile fire

Pull Request - State: closed - Opened by LetterN over 1 year ago

#411 - A few questions.

Issue - State: closed - Opened by User20230415 over 1 year ago - 1 comment

#410 - Error Using ICBM V5 on a 1.12.2 Server

Issue - State: closed - Opened by SeamusMullan over 1 year ago - 2 comments

#409 - Dev/1.12 4.2.0

Pull Request - State: closed - Opened by DarkGuardsman over 1 year ago

#408 - Tooltip Error

Issue - State: closed - Opened by FireFox1324 over 1 year ago - 5 comments

#407 - Server crash during startup after a first crash on lauching a colorful grenade

Issue - State: closed - Opened by Lou-fr over 1 year ago - 10 comments
Labels: bug

#406 - Crashes during startup

Issue - State: closed - Opened by macteed over 1 year ago - 5 comments
Labels: defect

#405 - crashes on startup

Issue - State: closed - Opened by macteed over 1 year ago - 1 comment
Labels: invalid

#404 - Game crashes on start

Issue - State: closed - Opened by macteed over 1 year ago - 1 comment
Labels: bug, invalid

#403 - EMP

Issue - State: closed - Opened by IPlayMinecraftYT over 1 year ago - 3 comments

#402 - Port to 1.8?

Issue - State: closed - Opened by NefariousIntent2 about 2 years ago - 2 comments
Labels: question, wontfix

#401 - ;/'[;L?>

Issue - State: closed - Opened by NefariousIntent2 about 2 years ago - 1 comment

#400 - [1.12] Task: Fix Redmatter BlackHole

Issue - State: closed - Opened by Animeboy2003 about 2 years ago - 1 comment
Labels: invalid

#399 - Server Crash While Viewing Explosions

Issue - State: closed - Opened by spruill7716 about 2 years ago - 1 comment
Labels: bug, Not us

#398 - MC crashed

Issue - State: closed - Opened by RyuuCZ over 2 years ago - 1 comment

#396 - Update LICENSE

Pull Request - State: closed - Opened by DarkGuardsman over 2 years ago

#395 - [1.12] Task: Explosive Block Redstone

Issue - State: closed - Opened by DarkGuardsman over 2 years ago - 1 comment

#394 - Dev/missile rewrite

Pull Request - State: closed - Opened by DarkGuardsman over 2 years ago

#393 - WIP: Dev/1.12 4.2.0

Pull Request - State: closed - Opened by DarkGuardsman over 2 years ago

#392 - Fix: fix radar

Issue - State: closed - Opened by rldacas over 2 years ago - 1 comment

#389 - Fix: Art Credits

Issue - State: closed - Opened by DarkGuardsman over 2 years ago - 4 comments
Labels: enhancement

#388 - [1.12] Task: Rework launchers

Issue - State: closed - Opened by DarkGuardsman over 2 years ago - 1 comment
Labels: enhancement

#387 - [1.12] Task: Rewrite Radar

Issue - State: closed - Opened by DarkGuardsman over 2 years ago
Labels: enhancement

#386 - [1.12] Task: Missile Rework

Issue - State: closed - Opened by DarkGuardsman over 2 years ago
Labels: enhancement

#385 - [1.12] Task: Rework AB missile

Issue - State: closed - Opened by DarkGuardsman over 2 years ago - 1 comment
Labels: enhancement

#384 - [1.12] Task: Fix radar

Issue - State: closed - Opened by DarkGuardsman over 2 years ago - 4 comments
Labels: bug

#383 - [1.12] Task: Cleanup harcoded blast Ids in recipes

Issue - State: closed - Opened by DarkGuardsman over 2 years ago - 1 comment
Labels: enhancement

#380 - Feature: Kill Counter

Issue - State: closed - Opened by DarkGuardsman over 2 years ago
Labels: enhancement

#366 - Creative Menu Crash

Issue - State: closed - Opened by Breadabix about 3 years ago - 9 comments
Labels: needs testing

#365 - Feature/chem improvements

Pull Request - State: closed - Opened by GHXX over 3 years ago
Labels: hacktoberfest-accepted

#363 - [1.12] Task: Sync Configs

Issue - State: closed - Opened by GHXX over 3 years ago - 1 comment
Labels: defect

#361 - [1.12] Task: Update launcher models

Issue - State: closed - Opened by strikerrocker over 3 years ago - 2 comments
Labels: enhancement

#360 - Shrapnel and anvil explosion entities use arrow hit sound on impact

Issue - State: closed - Opened by strikerrocker over 3 years ago - 2 comments
Labels: enhancement

#359 - [1.12] v5 - Nuke blows through corners

Issue - State: open - Opened by DarkGuardsman over 3 years ago
Labels: defect

#349 - [Task] Update curse page

Issue - State: closed - Opened by DarkGuardsman over 3 years ago
Labels: enhancement

#312 - [Radar] Exception ticking world

Issue - State: closed - Opened by Harchvertelol over 4 years ago - 6 comments
Labels: bug

#309 - Added config annotation tests

Pull Request - State: closed - Opened by GHXX over 4 years ago - 2 comments

#275 - (Missile)blast repels nearby missiles

Issue - State: closed - Opened by Tommeh1 almost 5 years ago - 1 comment
Labels: defect

#264 - [1.12] v5 - MissileTracker Explosion in unloaded chunks

Issue - State: open - Opened by GHXX almost 5 years ago
Labels: defect

#242 - Add message to the laser designator when firing failed

Issue - State: closed - Opened by GHXX about 5 years ago - 1 comment
Labels: enhancement

#241 - [1.12] laser designator issues

Issue - State: closed - Opened by GHXX about 5 years ago - 4 comments
Labels: bug

#201 - Mod Compatability / More Events

Issue - State: closed - Opened by itsmeow over 5 years ago - 2 comments
Labels: enhancement, MOD: Compatibility, defect

#200 - Fragment explosives (anvil, shrapnel) do not fire a ProjectileImpactEvent

Issue - State: closed - Opened by itsmeow over 5 years ago - 2 comments
Labels: enhancement, MOD: Compatibility, defect

#199 - Task: Remove launch system spawning on network thread

Issue - State: closed - Opened by DarkGuardsman almost 6 years ago - 1 comment
Labels: bug

#197 - [1.12] BlastRedmatter fails to renders blocks with extended state

Issue - State: closed - Opened by LemADEC almost 6 years ago - 1 comment
Labels: defect

#179 - [1.12] Implement collision trace

Issue - State: closed - Opened by DarkGuardsman almost 6 years ago - 2 comments
Labels: bug, enhancement

#163 - FTButils blocks missile explosions in claimed chunks.

Issue - State: closed - Opened by GHXX about 6 years ago - 2 comments
Labels: MOD: Compatibility

#162 - [1.12] Move fragment explosion to custom ex

Issue - State: closed - Opened by DarkGuardsman about 6 years ago - 1 comment
Labels: enhancement

#161 - [1.12] Change fragments to stay after impact

Issue - State: closed - Opened by DarkGuardsman about 6 years ago - 1 comment
Labels: enhancement

#157 - [1.12] Various issues

Issue - State: closed - Opened by xenon-difluoride about 6 years ago - 4 comments

#156 - [1.12] Nuclear explosives have no recipe

Issue - State: closed - Opened by KohlsJW3656 about 6 years ago - 12 comments
Labels: MOD: Compatibility

#152 - Feature: Dragon Missile

Issue - State: closed - Opened by DarkGuardsman over 6 years ago - 2 comments
Labels: enhancement

#151 - Task: Improve missing riding

Issue - State: closed - Opened by DarkGuardsman over 6 years ago
Labels: enhancement

#125 - [API] Radius for convention missile's explosion event is underestimated

Issue - State: closed - Opened by LemADEC over 6 years ago - 2 comments
Labels: bug

#118 - [1.12]Suggestion: Add further energy compatability to EMP

Issue - State: closed - Opened by ghost over 6 years ago - 1 comment
Labels: enhancement

#109 - [1.12] Anti-grav blast >> large lag spike

Issue - State: closed - Opened by DarkGuardsman over 6 years ago - 1 comment
Labels: bug

#108 - [1.12][Visual] Nuke render

Issue - State: closed - Opened by DarkGuardsman over 6 years ago - 1 comment
Labels: bug

#105 - [1.12][visual] Gravity Block render distance

Issue - State: closed - Opened by DarkGuardsman over 6 years ago
Labels: enhancement

#103 - [1.12][Visual] Grenade Fuse doesn't render

Issue - State: closed - Opened by DarkGuardsman over 6 years ago - 1 comment
Labels: defect

#100 - 1.12

Pull Request - State: closed - Opened by kmecpp over 6 years ago - 3 comments

#99 - Shrapnel Explosive is a material in the recipe for Shrapnel Explosive

Issue - State: closed - Opened by jefferyrlc over 6 years ago - 1 comment