Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / BuiltBrokenModding/ICBM-Classic issues and pull requests
#451 - Suggestion: OC integration
Issue -
State: open - Opened by Cmonster820 about 1 month ago
- 2 comments
#450 - [1.12] Dedicated server crash on startup v6.4.0
Issue -
State: closed - Opened by josh0x10c about 1 month ago
- 2 comments
#449 - Korean translation
Pull Request -
State: closed - Opened by Shell4026 3 months ago
- 4 comments
#448 - Fix #447
Pull Request -
State: closed - Opened by Shell4026 3 months ago
- 9 comments
Labels: needs testing
#447 - If the enemy is directly hit by a condensed missile, the coordinates will be NaN.
Issue -
State: closed - Opened by Shell4026 3 months ago
#446 - [1.12] v6 - Config max values
Issue -
State: closed - Opened by xJon 4 months ago
- 2 comments
Labels: invalid, question
#445 - How To Counter Tracker
Issue -
State: closed - Opened by LogicalMaximus 4 months ago
- 1 comment
Labels: invalid, question
#444 - [1.12] v6 - null RadarMap.remove
Issue -
State: open - Opened by xJon 4 months ago
- 2 comments
#443 - [1.12] v6 - Missing recipes
Issue -
State: closed - Opened by xJon 4 months ago
- 7 comments
#442 - Dev/1.12 6.x.x
Pull Request -
State: closed - Opened by DarkGuardsman 5 months ago
- 1 comment
#441 - Updating Trinity ICBM integration from version 5.x to 6.x
Issue -
State: closed - Opened by tomdodd4598 5 months ago
- 2 comments
#440 - chore: merging dev into prod
Pull Request -
State: closed - Opened by DarkGuardsman 5 months ago
- 1 comment
#439 - Adding discord link to readme
Pull Request -
State: closed - Opened by DarkGuardsman 7 months ago
- 1 comment
#438 - [WIP] Update mod to NeoForge 1.20.4
Pull Request -
State: closed - Opened by SupremeMortal 8 months ago
- 10 comments
#437 - Compatibility issue between trinity and the icbm classic mod.
Issue -
State: closed - Opened by Thunderrock424242 10 months ago
- 3 comments
Labels: bug, Not us
#436 - Can’t interrupt missiles
Issue -
State: closed - Opened by Shweps7 about 1 year ago
- 4 comments
#435 - EMP Tower crash in server and suggestion
Issue -
State: closed - Opened by Boulldog0 about 1 year ago
- 1 comment
#434 - Nuclear explosion config option
Issue -
State: closed - Opened by Emmaker about 1 year ago
- 3 comments
#433 - Merging to prod release
Pull Request -
State: closed - Opened by DarkGuardsman about 1 year ago
- 1 comment
#432 - Radar Station Doesn't detect anything.
Issue -
State: closed - Opened by omerfs1011 about 1 year ago
#431 - Reinfoced Glass Does not Connect with CTM
Issue -
State: closed - Opened by UnknownSerhan about 1 year ago
- 1 comment
#430 - Crashes during loading when starting with mod
Issue -
State: closed - Opened by katyusha8138 about 1 year ago
- 1 comment
#429 - Missile not visible while approaching. No chance to intercept them.
Issue -
State: closed - Opened by shit-png about 1 year ago
- 4 comments
#428 - Can I translate the mod and which file is responsible for texts and stuff?
Issue -
State: closed - Opened by MorgoWizard about 1 year ago
- 1 comment
#427 - 1.20 Anytime?
Issue -
State: closed - Opened by navin-hariharan about 1 year ago
- 5 comments
#426 - Removing metric badges for unused apps
Pull Request -
State: closed - Opened by DarkGuardsman about 1 year ago
- 1 comment
#425 - Mobs Are Deleted Instead of Killed (5.3.0)
Issue -
State: closed - Opened by TFCAliarcy about 1 year ago
- 3 comments
Labels: bug, unconfirmed
#424 - [Feature] Hot/Cold Launch
Issue -
State: closed - Opened by DarkGuardsman about 1 year ago
- 1 comment
Labels: enhancement
#423 - Dev Process: Split API into it's own module
Issue -
State: closed - Opened by DarkGuardsman about 1 year ago
Labels: enhancement, Dev Tools
#422 - Dev Process: Add static code scanning and validation
Issue -
State: closed - Opened by DarkGuardsman about 1 year ago
Labels: enhancement, Dev Tools
#421 - Dev Process: Add license to .jar inside meta-inf
Issue -
State: closed - Opened by DarkGuardsman about 1 year ago
Labels: enhancement, Dev Tools
#420 - Performance Hit: Dynamic Trees
Issue -
State: closed - Opened by DarkGuardsman over 1 year ago
Labels: defect
#419 - [1.12] Crash with Dynamic Trees
Issue -
State: closed - Opened by UnknownSerhan over 1 year ago
- 2 comments
Labels: defect, Not us
#417 - 1.16.5?
Issue -
State: closed - Opened by ArnauGames over 1 year ago
- 1 comment
#416 - [1.12] v5 - BlastFire doesn't raytrace
Issue -
State: open - Opened by DarkGuardsman over 1 year ago
Labels: enhancement
#415 - [1.12] Missile Tracker Not Working
Issue -
State: closed - Opened by Mackery6969 over 1 year ago
- 1 comment
#414 - Add validation to confirm missile spawned
Issue -
State: closed - Opened by DarkGuardsman over 1 year ago
Labels: defect
#413 - Github CI
Pull Request -
State: closed - Opened by LetterN over 1 year ago
- 1 comment
#412 - Implement staggered missile fire
Pull Request -
State: closed - Opened by LetterN over 1 year ago
#411 - A few questions.
Issue -
State: closed - Opened by User20230415 over 1 year ago
- 1 comment
#410 - Error Using ICBM V5 on a 1.12.2 Server
Issue -
State: closed - Opened by SeamusMullan over 1 year ago
- 2 comments
#409 - Dev/1.12 4.2.0
Pull Request -
State: closed - Opened by DarkGuardsman over 1 year ago
#408 - Tooltip Error
Issue -
State: closed - Opened by FireFox1324 over 1 year ago
- 5 comments
#407 - Server crash during startup after a first crash on lauching a colorful grenade
Issue -
State: closed - Opened by Lou-fr over 1 year ago
- 10 comments
Labels: bug
#406 - Crashes during startup
Issue -
State: closed - Opened by macteed over 1 year ago
- 5 comments
Labels: defect
#405 - crashes on startup
Issue -
State: closed - Opened by macteed over 1 year ago
- 1 comment
Labels: invalid
#404 - Game crashes on start
Issue -
State: closed - Opened by macteed over 1 year ago
- 1 comment
Labels: bug, invalid
#403 - EMP
Issue -
State: closed - Opened by IPlayMinecraftYT over 1 year ago
- 3 comments
#402 - Port to 1.8?
Issue -
State: closed - Opened by NefariousIntent2 about 2 years ago
- 2 comments
Labels: question, wontfix
#401 - ;/'[;L?>
Issue -
State: closed - Opened by NefariousIntent2 about 2 years ago
- 1 comment
#400 - [1.12] Task: Fix Redmatter BlackHole
Issue -
State: closed - Opened by Animeboy2003 about 2 years ago
- 1 comment
Labels: invalid
#399 - Server Crash While Viewing Explosions
Issue -
State: closed - Opened by spruill7716 about 2 years ago
- 1 comment
Labels: bug, Not us
#398 - MC crashed
Issue -
State: closed - Opened by RyuuCZ over 2 years ago
- 1 comment
#397 - launching multiple nuclear missiles with the laser designator crashes the game after a few minutes (1.12.2)
Issue -
State: closed - Opened by kifirer over 2 years ago
- 1 comment
#396 - Update LICENSE
Pull Request -
State: closed - Opened by DarkGuardsman over 2 years ago
#395 - [1.12] Task: Explosive Block Redstone
Issue -
State: closed - Opened by DarkGuardsman over 2 years ago
- 1 comment
#394 - Dev/missile rewrite
Pull Request -
State: closed - Opened by DarkGuardsman over 2 years ago
#393 - WIP: Dev/1.12 4.2.0
Pull Request -
State: closed - Opened by DarkGuardsman over 2 years ago
#392 - Fix: fix radar
Issue -
State: closed - Opened by rldacas over 2 years ago
- 1 comment
#389 - Fix: Art Credits
Issue -
State: closed - Opened by DarkGuardsman over 2 years ago
- 4 comments
Labels: enhancement
#388 - [1.12] Task: Rework launchers
Issue -
State: closed - Opened by DarkGuardsman over 2 years ago
- 1 comment
Labels: enhancement
#387 - [1.12] Task: Rewrite Radar
Issue -
State: closed - Opened by DarkGuardsman over 2 years ago
Labels: enhancement
#386 - [1.12] Task: Missile Rework
Issue -
State: closed - Opened by DarkGuardsman over 2 years ago
Labels: enhancement
#385 - [1.12] Task: Rework AB missile
Issue -
State: closed - Opened by DarkGuardsman over 2 years ago
- 1 comment
Labels: enhancement
#384 - [1.12] Task: Fix radar
Issue -
State: closed - Opened by DarkGuardsman over 2 years ago
- 4 comments
Labels: bug
#383 - [1.12] Task: Cleanup harcoded blast Ids in recipes
Issue -
State: closed - Opened by DarkGuardsman over 2 years ago
- 1 comment
Labels: enhancement
#380 - Feature: Kill Counter
Issue -
State: closed - Opened by DarkGuardsman over 2 years ago
Labels: enhancement
#366 - Creative Menu Crash
Issue -
State: closed - Opened by Breadabix about 3 years ago
- 9 comments
Labels: needs testing
#365 - Feature/chem improvements
Pull Request -
State: closed - Opened by GHXX over 3 years ago
Labels: hacktoberfest-accepted
#363 - [1.12] Task: Sync Configs
Issue -
State: closed - Opened by GHXX over 3 years ago
- 1 comment
Labels: defect
#361 - [1.12] Task: Update launcher models
Issue -
State: closed - Opened by strikerrocker over 3 years ago
- 2 comments
Labels: enhancement
#360 - Shrapnel and anvil explosion entities use arrow hit sound on impact
Issue -
State: closed - Opened by strikerrocker over 3 years ago
- 2 comments
Labels: enhancement
#359 - [1.12] v5 - Nuke blows through corners
Issue -
State: open - Opened by DarkGuardsman over 3 years ago
Labels: defect
#349 - [Task] Update curse page
Issue -
State: closed - Opened by DarkGuardsman over 3 years ago
Labels: enhancement
#312 - [Radar] Exception ticking world
Issue -
State: closed - Opened by Harchvertelol over 4 years ago
- 6 comments
Labels: bug
#309 - Added config annotation tests
Pull Request -
State: closed - Opened by GHXX over 4 years ago
- 2 comments
#275 - (Missile)blast repels nearby missiles
Issue -
State: closed - Opened by Tommeh1 almost 5 years ago
- 1 comment
Labels: defect
#264 - [1.12] v5 - MissileTracker Explosion in unloaded chunks
Issue -
State: open - Opened by GHXX almost 5 years ago
Labels: defect
#242 - Add message to the laser designator when firing failed
Issue -
State: closed - Opened by GHXX about 5 years ago
- 1 comment
Labels: enhancement
#241 - [1.12] laser designator issues
Issue -
State: closed - Opened by GHXX about 5 years ago
- 4 comments
Labels: bug
#201 - Mod Compatability / More Events
Issue -
State: closed - Opened by itsmeow over 5 years ago
- 2 comments
Labels: enhancement, MOD: Compatibility, defect
#200 - Fragment explosives (anvil, shrapnel) do not fire a ProjectileImpactEvent
Issue -
State: closed - Opened by itsmeow over 5 years ago
- 2 comments
Labels: enhancement, MOD: Compatibility, defect
#199 - Task: Remove launch system spawning on network thread
Issue -
State: closed - Opened by DarkGuardsman almost 6 years ago
- 1 comment
Labels: bug
#197 - [1.12] BlastRedmatter fails to renders blocks with extended state
Issue -
State: closed - Opened by LemADEC almost 6 years ago
- 1 comment
Labels: defect
#179 - [1.12] Implement collision trace
Issue -
State: closed - Opened by DarkGuardsman almost 6 years ago
- 2 comments
Labels: bug, enhancement
#163 - FTButils blocks missile explosions in claimed chunks.
Issue -
State: closed - Opened by GHXX about 6 years ago
- 2 comments
Labels: MOD: Compatibility
#162 - [1.12] Move fragment explosion to custom ex
Issue -
State: closed - Opened by DarkGuardsman about 6 years ago
- 1 comment
Labels: enhancement
#161 - [1.12] Change fragments to stay after impact
Issue -
State: closed - Opened by DarkGuardsman about 6 years ago
- 1 comment
Labels: enhancement
#157 - [1.12] Various issues
Issue -
State: closed - Opened by xenon-difluoride about 6 years ago
- 4 comments
#156 - [1.12] Nuclear explosives have no recipe
Issue -
State: closed - Opened by KohlsJW3656 about 6 years ago
- 12 comments
Labels: MOD: Compatibility
#152 - Feature: Dragon Missile
Issue -
State: closed - Opened by DarkGuardsman over 6 years ago
- 2 comments
Labels: enhancement
#151 - Task: Improve missing riding
Issue -
State: closed - Opened by DarkGuardsman over 6 years ago
Labels: enhancement
#125 - [API] Radius for convention missile's explosion event is underestimated
Issue -
State: closed - Opened by LemADEC over 6 years ago
- 2 comments
Labels: bug
#118 - [1.12]Suggestion: Add further energy compatability to EMP
Issue -
State: closed - Opened by ghost over 6 years ago
- 1 comment
Labels: enhancement
#109 - [1.12] Anti-grav blast >> large lag spike
Issue -
State: closed - Opened by DarkGuardsman over 6 years ago
- 1 comment
Labels: bug
#108 - [1.12][Visual] Nuke render
Issue -
State: closed - Opened by DarkGuardsman over 6 years ago
- 1 comment
Labels: bug
#105 - [1.12][visual] Gravity Block render distance
Issue -
State: closed - Opened by DarkGuardsman over 6 years ago
Labels: enhancement
#103 - [1.12][Visual] Grenade Fuse doesn't render
Issue -
State: closed - Opened by DarkGuardsman over 6 years ago
- 1 comment
Labels: defect
#100 - 1.12
Pull Request -
State: closed - Opened by kmecpp over 6 years ago
- 3 comments
#99 - Shrapnel Explosive is a material in the recipe for Shrapnel Explosive
Issue -
State: closed - Opened by jefferyrlc over 6 years ago
- 1 comment