Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / BeamNG/BeamNGpy issues and pull requests
#284 - The annotation result of a camera sensor does not update when we attach a Lidar sensor simultaneously
Issue -
State: open - Opened by dli2016 10 days ago
- 2 comments
#283 - fix: Update binary paths for BeamNG v0.33
Pull Request -
State: closed - Opened by garethjns 17 days ago
- 2 comments
#282 - Running BeamNG headless
Issue -
State: open - Opened by Leviathan321 26 days ago
- 2 comments
#281 - how to set the weather of simulation in BeamNG by BeamNGpy
Issue -
State: closed - Opened by lsm2842035890 27 days ago
- 1 comment
#280 - How to quickly determine the location coordinates where a vehicle can be placed on a map?
Issue -
State: open - Opened by lsm2842035890 about 1 month ago
- 1 comment
#279 - Update README.md
Pull Request -
State: closed - Opened by AbdelrahmanElsaidElsawy 2 months ago
Labels: cla-signed
#278 - The Game Does Not Start.
Issue -
State: closed - Opened by ThatBeamNGFan 2 months ago
- 2 comments
#277 - The BeamNG.tech License limitation
Issue -
State: closed - Opened by yangqu 2 months ago
- 2 comments
#276 - How put the information on Windshield Display (WSD) or Head-up Display (HUD)?
Issue -
State: closed - Opened by PedroAzevedo141 3 months ago
- 2 comments
#275 - Running BeamNG remotely: Error when running BeamNG via Remote Desktop Control Connection, no start with SSH
Issue -
State: open - Opened by Leviathan321 4 months ago
- 2 comments
#274 - Setting vehicle part config causes downstream `ConnectionRefusedError: [WinError 10061]`
Issue -
State: open - Opened by garethjns 4 months ago
- 1 comment
#273 - Misaligned timestamps between Timer sensor and Automated Sensors
Issue -
State: open - Opened by Shibodd 5 months ago
#272 - I dont find Road api's specific parameter options and traffic light api in BeamNGpy documentation.
Issue -
State: open - Opened by lsm2842035890 5 months ago
#271 - Bump jinja2 from 3.1.3 to 3.1.4
Pull Request -
State: closed - Opened by dependabot[bot] 5 months ago
Labels: dependencies
#270 - The level template_tech is missing the road_invisible material
Issue -
State: closed - Opened by alessiogambi 5 months ago
- 1 comment
#269 - How to properly render Lane Markings
Issue -
State: closed - Opened by alessiogambi 5 months ago
- 1 comment
#268 - Can the offical api provide user with the function that exports the video that vehicle runs on the road?
Issue -
State: open - Opened by lsm2842035890 5 months ago
- 1 comment
#267 - Socket message transfer very slow
Issue -
State: open - Opened by Leviathan321 5 months ago
- 2 comments
#266 - camera doern't work in windows os,beamngpy=1.28,beamng.tech=0.31.3.0
Issue -
State: closed - Opened by lsm2842035890 5 months ago
- 1 comment
#265 - Get annotated objects in map
Issue -
State: open - Opened by HLCaptain 6 months ago
#264 - The ai model that beamng provides for user can avoid background vehicle?
Issue -
State: open - Opened by lsm2842035890 6 months ago
- 1 comment
#263 - How to increase the randomness of traffic flow?
Issue -
State: open - Opened by yuyuyu223 6 months ago
- 1 comment
#262 - Documentation car call names and maps call names
Issue -
State: closed - Opened by lucena564 6 months ago
- 1 comment
#261 - ScenarioObject name cannot be Empty or None
Issue -
State: closed - Opened by HLCaptain 6 months ago
- 4 comments
#260 - How to hide vehicles before shooting?
Issue -
State: open - Opened by yuyuyu223 6 months ago
- 3 comments
#259 - Bump pillow from 10.2.0 to 10.3.0
Pull Request -
State: closed - Opened by dependabot[bot] 6 months ago
Labels: dependencies
#258 - BeamNG crashes with unavailable rendering device message.
Issue -
State: open - Opened by Leviathan321 6 months ago
- 6 comments
#257 - why my vehicle don't move?
Issue -
State: closed - Opened by lsm2842035890 7 months ago
- 7 comments
#256 - Detecting and reconnecting to new player vehicle
Issue -
State: closed - Opened by emmettprexus 7 months ago
- 2 comments
#255 - Unable to find a way to get the car in free roam
Issue -
State: closed - Opened by emmettprexus 7 months ago
- 2 comments
#254 - How to alleviate distortion
Issue -
State: closed - Opened by yuyuyu223 7 months ago
- 1 comment
#253 - Semantic Segmentation Lane Markings not Showing Up
Issue -
State: closed - Opened by prestonbarnett 7 months ago
- 13 comments
#252 - Example needed: taking a bird-view picture of the map from an absolute location
Issue -
State: closed - Opened by alessiogambi 7 months ago
- 2 comments
#251 - Accessing state of siren
Issue -
State: closed - Opened by emmettprexus 7 months ago
- 2 comments
#250 - ConnectionResetError when retrieving sensor state via
Issue -
State: closed - Opened by Leviathan321 8 months ago
- 4 comments
#249 - BeamNGpy blocks indefintely while communicating with the simulator
Issue -
State: open - Opened by leonardo-panseri 8 months ago
- 4 comments
#248 - About the wheelspeed for individual wheel
Issue -
State: closed - Opened by ShaoshuSu 8 months ago
- 7 comments
#247 - How to Simulate Drunk Driving
Issue -
State: closed - Opened by Guaziboi 8 months ago
- 6 comments
#246 - Fix dict key names in ScenarioObject.from_game_dict
Pull Request -
State: closed - Opened by Dreace 8 months ago
- 1 comment
#245 - Bump pillow from 10.0.1 to 10.2.0
Pull Request -
State: closed - Opened by dependabot[bot] 9 months ago
Labels: dependencies
#244 - Starting Freeroam
Issue -
State: closed - Opened by uz1me 9 months ago
- 2 comments
#243 - Bump jinja2 from 3.1.2 to 3.1.3
Pull Request -
State: closed - Opened by dependabot[bot] 9 months ago
Labels: dependencies
#242 - Cannot find weather presets (in art/weather/defaults.json)
Issue -
State: closed - Opened by jakobfrosch 9 months ago
- 2 comments
#241 - After starting BeamNG.drive with BeamNGpy there is a regular drop in frames
Issue -
State: closed - Opened by Dreace 10 months ago
- 2 comments
#240 - Road addnodes too sparse or to dense flips the road upside down
Issue -
State: open - Opened by gianlucafabris 10 months ago
- 16 comments
#239 - Flash message with only number
Issue -
State: closed - Opened by Guaziboi 11 months ago
- 4 comments
#238 - Remote connections not working as intended
Issue -
State: open - Opened by Crook3dTeeth 12 months ago
- 1 comment
#237 - Unable to launch beamng.tech on linux
Issue -
State: open - Opened by aman-mehra 12 months ago
- 1 comment
#236 - Fixed graphs
Pull Request -
State: closed - Opened by ASionville 12 months ago
- 1 comment
#235 - How to get slip angle and cornering force ?
Issue -
State: open - Opened by Rudicito 12 months ago
- 3 comments
#234 - Mistype in west_coast_radar.py
Issue -
State: closed - Opened by devimauz about 1 year ago
- 1 comment
#233 - Bump pillow from 9.4.0 to 10.0.1
Pull Request -
State: closed - Opened by dependabot[bot] about 1 year ago
Labels: dependencies
#232 - Won't load any Scenario just main menu
Issue -
State: open - Opened by devimauz about 1 year ago
- 5 comments
#231 - About lider sensor
Issue -
State: closed - Opened by ccc-fire about 1 year ago
- 2 comments
#230 - Threading with Multiple Cameras
Issue -
State: closed - Opened by XDynames about 1 year ago
- 3 comments
#229 - Faster depth map quantisation
Pull Request -
State: closed - Opened by XDynames about 1 year ago
- 2 comments
#228 - Trouble Opening a Flowgraph Scenario Using Python
Issue -
State: closed - Opened by Guaziboi about 1 year ago
- 15 comments
#227 - Spawning Object with a Trigger
Issue -
State: closed - Opened by Guaziboi about 1 year ago
#226 - How to keep the server unclosed to run scripts multi times?
Issue -
State: closed - Opened by yuyuyu223 over 1 year ago
- 3 comments
#225 - cling is invalid
Issue -
State: open - Opened by yuyuyu223 over 1 year ago
- 1 comment
#224 - Controlling vehicle actuation with road wheel angle and acceleration.
Issue -
State: open - Opened by BleedObsidian over 1 year ago
- 9 comments
#223 - Unable to obtain any return value when I use mesh.get_node_positions()
Issue -
State: closed - Opened by yuyuyu223 over 1 year ago
- 4 comments
#222 - the unit of the fog density value
Issue -
State: closed - Opened by sainan-zhang over 1 year ago
- 1 comment
#221 - beamngpy.logging.BNGError: No BeamNG binary found in BeamNG home. Make sure any of these exist in the BeamNG home folder: Bin64/BeamNG.tech.x64.exe, Bin64/BeamNG.drive.x64.exe
Issue -
State: closed - Opened by RohitVummadi over 1 year ago
- 1 comment
#220 - Connect to a custom scenario
Issue -
State: closed - Opened by Guaziboi over 1 year ago
- 6 comments
#219 - Decal roads disappear in the side mirrors
Issue -
State: closed - Opened by sainan-zhang over 1 year ago
- 1 comment
#218 - how to control the traffic lights?
Issue -
State: closed - Opened by sainan-zhang over 1 year ago
- 1 comment
#217 - КАКАЯ БУДЕТ САМАЯ ПОСЛЕДНЯЯ ВЕРСИЯ В Beamng_drive
Issue -
State: closed - Opened by MoznoSprosit over 1 year ago
- 1 comment
#215 - How to make the object "precipitation" in the world editor of beamng emit sound?
Issue -
State: open - Opened by sainan-zhang over 1 year ago
#214 - the object "cloud layer" in world editor can not be saved in the level of "small grid"
Issue -
State: closed - Opened by sainan-zhang over 1 year ago
- 3 comments
#213 - CAN bus support
Issue -
State: closed - Opened by ChristianBirchler over 1 year ago
- 2 comments
#212 - classbeamngpy.sensors.Electrics
Issue -
State: open - Opened by DavidBobekIMC over 1 year ago
#211 - False LiDAR Data
Issue -
State: open - Opened by CAS-LRJ over 1 year ago
- 3 comments
#210 - Get map generated
Issue -
State: closed - Opened by sidtalia over 1 year ago
#209 - Get instantaneous mesh information?
Issue -
State: closed - Opened by sidtalia over 1 year ago
- 1 comment
#208 - Is there any HD map (e.g. OpenDrive) for BeamNG?
Issue -
State: closed - Opened by CAS-LRJ over 1 year ago
- 2 comments
#207 - Changing LiDAR 'vertical_angle' fails to reflect inside BeamNG
Issue -
State: closed - Opened by MatousKundrik over 1 year ago
- 2 comments
#206 - Synchronizing Sensor Polling with Simulation
Issue -
State: closed - Opened by hildebrandt-carl over 1 year ago
- 2 comments
#205 - Vehicle collision cannot be disabled
Issue -
State: open - Opened by BlackStar7713 over 1 year ago
- 2 comments
#204 - CUDA support for shared buffers?
Issue -
State: open - Opened by MoreTore over 1 year ago
- 1 comment
#203 - beamngpy setup-workspace not working in version 1.21.1
Issue -
State: closed - Opened by hildebrandt-carl over 1 year ago
- 4 comments
#202 - Vehicle retains old control inputs after bng.scenario.restart()
Issue -
State: open - Opened by MissMeriel over 1 year ago
- 2 comments
#201 - Is there a way to make the buildings in BeamNG's map (in "levels" folder ) have the effect of disaster?
Issue -
State: closed - Opened by sainan-zhang almost 2 years ago
- 1 comment
#200 - Fix zero-value control requests being ignored.
Pull Request -
State: closed - Opened by BleedObsidian almost 2 years ago
- 1 comment
#199 - Short draw distance from Camera with version 0.27
Issue -
State: closed - Opened by Diminati almost 2 years ago
- 2 comments
#198 - camera/lidar fails to instantiate on linux
Issue -
State: open - Opened by sidtalia almost 2 years ago
- 7 comments
#197 - load
Issue -
State: closed - Opened by Mayuemei almost 2 years ago
- 10 comments
#196 - Bump pillow from 9.0.1 to 9.3.0
Pull Request -
State: closed - Opened by dependabot[bot] almost 2 years ago
Labels: dependencies
#195 - What does "steering" mean?
Issue -
State: closed - Opened by naner34 almost 2 years ago
- 4 comments
#194 - Interaction data between objects
Issue -
State: closed - Opened by ASionville almost 2 years ago
- 6 comments
#193 - How to make the motion of AI vehicle in Beamng obey the script node
Issue -
State: closed - Opened by sainan-zhang almost 2 years ago
- 1 comment
#192 - How to make the ai vehicle in Beamng start moving at a specific moment
Issue -
State: closed - Opened by sainan-zhang almost 2 years ago
- 4 comments
#191 - How to get the current time (24-hour format) displayed on the vehicle dial interface?
Issue -
State: closed - Opened by sainan-zhang almost 2 years ago
- 2 comments
#190 - How to get the speed value displayed by the speed dial on the vehicle in Beamng?
Issue -
State: closed - Opened by sainan-zhang almost 2 years ago
#189 - Can the vehicle in Beamng(v0.25) achieve the same glare intensity as a real-life high beam?
Issue -
State: closed - Opened by sainan-zhang about 2 years ago
- 4 comments
#188 - Poll sensors for multiple vehicles at the same time instance
Issue -
State: open - Opened by purple-mesh about 2 years ago
- 3 comments
#187 - BeamNGpy to centre steering wheel position when scenario begins
Issue -
State: closed - Opened by purple-mesh about 2 years ago
- 6 comments
#186 - IMU Data
Issue -
State: closed - Opened by mayureshb7 about 2 years ago
- 7 comments
#185 - Using BeamNGpy to control scenario start routine
Issue -
State: closed - Opened by purple-mesh about 2 years ago
- 5 comments