Ecosyste.ms: Issues

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GitHub / Bauxitedev/godot-jigglebones issues and pull requests

#12 - No Collision

Issue - State: open - Opened by deodatopr 11 months ago - 3 comments

#11 - failed on godouw 3 lts

Issue - State: open - Opened by stickylab about 1 year ago - 1 comment

#10 - Updated to 3.5 godot

Pull Request - State: open - Opened by zk0x about 2 years ago

#8 - skeleton var is returning null even if you put jigglebone as a child

Issue - State: open - Opened by Crogarox about 3 years ago - 3 comments

#7 - Update for 3.2 and compat with IK LookAt

Pull Request - State: open - Opened by yaelatletl about 4 years ago - 1 comment

#6 - Part of mesh randomly disappears

Issue - State: open - Opened by lexferreira89 over 4 years ago - 2 comments

#5 - Update addon for Godot 3.2, twisted jigglebones.

Issue - State: open - Opened by Corruptinator almost 5 years ago - 10 comments

#4 - jigglebones dissapear randomly in the middle of the game? O_o

Issue - State: open - Opened by aztecsensei almost 6 years ago - 1 comment

#3 - scene fails to load! help

Issue - State: closed - Opened by aztecsensei almost 6 years ago - 4 comments

#2 - Is there a way to limit movement/add collisions?

Issue - State: closed - Opened by PLyczkowski about 6 years ago - 2 comments

#1 - Reversed jiggle motion when model in move

Issue - State: open - Opened by kubecz3k over 6 years ago - 4 comments