Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Barsonax/Pathfindax issues and pull requests
#29 - Change NodeConnection to use a int index to point to the node
Issue -
State: closed - Opened by Barsonax over 7 years ago
- 1 comment
Labels: enhancement, refactor
#27 - Split the grid and non grid code in MouseClickPathfinder into 2 separate components
Issue -
State: closed - Opened by Barsonax over 7 years ago
- 1 comment
Labels: Documentation, refactor
#27 - Split the grid and non grid code in MouseClickPathfinder into 2 separate components
Issue -
State: closed - Opened by Barsonax over 7 years ago
- 1 comment
Labels: Documentation, refactor
#27 - Split the grid and non grid code in MouseClickPathfinder into 2 separate components
Issue -
State: closed - Opened by Barsonax over 7 years ago
- 1 comment
Labels: Documentation, refactor
#26 - v1.5
Pull Request -
State: closed - Opened by Barsonax over 7 years ago
#26 - v1.5
Pull Request -
State: closed - Opened by Barsonax over 7 years ago
#26 - v1.5
Pull Request -
State: closed - Opened by Barsonax over 7 years ago
#25 - #24: added overloads, cleaned up usings and fixed the TilemapPathfind…
Pull Request -
State: closed - Opened by Barsonax over 7 years ago
#24 - Provide overloads for RequestPath in the pathfinder proxies
Issue -
State: closed - Opened by Barsonax over 7 years ago
Labels: enhancement
#23 - fix #20, #21 and #22
Pull Request -
State: closed - Opened by Barsonax over 7 years ago
#22 - Remove NodeGridRayCaster.cs
Issue -
State: closed - Opened by Barsonax over 7 years ago
Labels: refactor
#22 - Remove NodeGridRayCaster.cs
Issue -
State: closed - Opened by Barsonax over 7 years ago
Labels: refactor
#22 - Remove NodeGridRayCaster.cs
Issue -
State: closed - Opened by Barsonax over 7 years ago
Labels: refactor
#21 - Generic type inference for some types
Issue -
State: closed - Opened by Barsonax over 7 years ago
Labels: enhancement, refactor
#20 - Abstract the node offset due to agent size away
Issue -
State: closed - Opened by Barsonax over 7 years ago
Labels: enhancement
#20 - Abstract the node offset due to agent size away
Issue -
State: closed - Opened by Barsonax over 7 years ago
Labels: enhancement
#20 - Abstract the node offset due to agent size away
Issue -
State: closed - Opened by Barsonax over 7 years ago
Labels: enhancement
#18 - Update nuget packages
Issue -
State: closed - Opened by Barsonax over 7 years ago
#17 - Adding multiple callbacks to a PathRequest
Issue -
State: closed - Opened by Barsonax over 7 years ago
- 1 comment
Labels: enhancement
#17 - Adding multiple callbacks to a PathRequest
Issue -
State: closed - Opened by Barsonax over 7 years ago
- 1 comment
Labels: enhancement
#16 - Wait synchronously till path is completed
Issue -
State: closed - Opened by Barsonax over 7 years ago
Labels: enhancement, Unit test
#16 - Wait synchronously till path is completed
Issue -
State: closed - Opened by Barsonax over 7 years ago
Labels: enhancement, Unit test
#16 - Wait synchronously till path is completed
Issue -
State: closed - Opened by Barsonax over 7 years ago
Labels: enhancement, Unit test
#15 - Fix the sandcastle documentation
Issue -
State: closed - Opened by Barsonax over 7 years ago
- 1 comment
Labels: Documentation
#14 - Pathfindax 13, 16, 17
Pull Request -
State: closed - Opened by Barsonax over 7 years ago
Labels: enhancement, Unit test
#13 - Add status property to PathRequest and merge PathRequest and PathCompleted
Issue -
State: closed - Opened by Barsonax over 7 years ago
Labels: enhancement, Unit test
#13 - Add status property to PathRequest and merge PathRequest and PathCompleted
Issue -
State: closed - Opened by Barsonax over 7 years ago
Labels: enhancement, Unit test
#12 - Multithreaded worker queue eating too much cpu cycles when stressed
Issue -
State: closed - Opened by Barsonax almost 8 years ago
- 1 comment
Labels: bug, enhancement
#12 - Multithreaded worker queue eating too much cpu cycles when stressed
Issue -
State: closed - Opened by Barsonax almost 8 years ago
- 1 comment
Labels: bug, enhancement
#12 - Multithreaded worker queue eating too much cpu cycles when stressed
Issue -
State: closed - Opened by Barsonax almost 8 years ago
- 1 comment
Labels: bug, enhancement
#11 - Astar pathfinder for non grid maps
Issue -
State: closed - Opened by Barsonax almost 8 years ago
- 1 comment
Labels: enhancement, Unit test
#11 - Astar pathfinder for non grid maps
Issue -
State: closed - Opened by Barsonax almost 8 years ago
- 1 comment
Labels: enhancement, Unit test
#11 - Astar pathfinder for non grid maps
Issue -
State: closed - Opened by Barsonax almost 8 years ago
- 1 comment
Labels: enhancement, Unit test
#10 - Rectangular symmetry reduction
Issue -
State: closed - Opened by Barsonax almost 8 years ago
- 1 comment
Labels: Wish, Research
#10 - Rectangular symmetry reduction
Issue -
State: closed - Opened by Barsonax almost 8 years ago
- 1 comment
Labels: Wish, Research
#10 - Rectangular symmetry reduction
Issue -
State: closed - Opened by Barsonax almost 8 years ago
- 1 comment
Labels: Wish, Research
#9 - Using pathfindax with duality tutorial
Issue -
State: closed - Opened by Barsonax almost 8 years ago
- 1 comment
Labels: Documentation
#8 - Support for Agents of different sizes
Issue -
State: closed - Opened by Barsonax about 8 years ago
- 1 comment
Labels: enhancement, Unit test
#8 - Support for Agents of different sizes
Issue -
State: closed - Opened by Barsonax about 8 years ago
- 1 comment
Labels: enhancement, Unit test
#7 - Making your own pathfinder guide
Issue -
State: open - Opened by Barsonax about 8 years ago
- 2 comments
Labels: Documentation
#7 - Making your own pathfinder guide
Issue -
State: open - Opened by Barsonax about 8 years ago
- 2 comments
Labels: Documentation
#7 - Making your own pathfinder guide
Issue -
State: open - Opened by Barsonax about 8 years ago
- 2 comments
Labels: Documentation
#6 - Support for multiple collision layers
Issue -
State: closed - Opened by Barsonax about 8 years ago
Labels: enhancement
#6 - Support for multiple collision layers
Issue -
State: closed - Opened by Barsonax about 8 years ago
Labels: enhancement
#6 - Support for multiple collision layers
Issue -
State: closed - Opened by Barsonax about 8 years ago
Labels: enhancement
#5 - Make the node model compatible with the tilemap
Issue -
State: closed - Opened by Barsonax about 8 years ago
- 1 comment
Labels: enhancement
#5 - Make the node model compatible with the tilemap
Issue -
State: closed - Opened by Barsonax about 8 years ago
- 1 comment
Labels: enhancement
#5 - Make the node model compatible with the tilemap
Issue -
State: closed - Opened by Barsonax about 8 years ago
- 1 comment
Labels: enhancement
#4 - Implement pathfinding for duality
Issue -
State: closed - Opened by Barsonax about 8 years ago
- 1 comment
Labels: enhancement
#4 - Implement pathfinding for duality
Issue -
State: closed - Opened by Barsonax about 8 years ago
- 1 comment
Labels: enhancement
#4 - Implement pathfinding for duality
Issue -
State: closed - Opened by Barsonax about 8 years ago
- 1 comment
Labels: enhancement
#3 - Create nodegrid from a tilemap
Issue -
State: closed - Opened by Barsonax about 8 years ago
- 2 comments
Labels: enhancement
#3 - Create nodegrid from a tilemap
Issue -
State: closed - Opened by Barsonax about 8 years ago
- 2 comments
Labels: enhancement
#3 - Create nodegrid from a tilemap
Issue -
State: closed - Opened by Barsonax about 8 years ago
- 2 comments
Labels: enhancement
#2 - Hierarchical pathfinding
Issue -
State: closed - Opened by Barsonax about 8 years ago
- 2 comments
Labels: enhancement, Wish
#2 - Hierarchical pathfinding
Issue -
State: closed - Opened by Barsonax about 8 years ago
- 2 comments
Labels: enhancement, Wish
#2 - Hierarchical pathfinding
Issue -
State: closed - Opened by Barsonax about 8 years ago
- 2 comments
Labels: enhancement, Wish
#1 - Weighted graph
Issue -
State: closed - Opened by Barsonax about 8 years ago
- 2 comments
Labels: enhancement, Wish
#1 - Weighted graph
Issue -
State: closed - Opened by Barsonax about 8 years ago
- 2 comments
Labels: enhancement, Wish