Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Arvtesh/UnityFx.Outline issues and pull requests
#79 - Using MK Toon Shaders, Outline does Not Work
Issue -
State: open - Opened by Orionhart 8 months ago
#78 - Layer Collections not working in URP
Issue -
State: open - Opened by PijusVose about 1 year ago
- 1 comment
#77 - "Obsolete" errors and a Shader error after adding the package to the project in 2023.2.2
Issue -
State: open - Opened by XtroTheArctic about 1 year ago
- 3 comments
#76 - Appears to not work in URP with unity 2023.2.3
Issue -
State: open - Opened by dizzy2003 about 1 year ago
- 1 comment
#75 - Error when building for Windows
Issue -
State: open - Opened by blair-ahlquist over 1 year ago
- 2 comments
#74 - URP 14.0.8 Issue with 'Enable Depth Testing' Property
Issue -
State: open - Opened by james-arndt over 1 year ago
- 7 comments
#73 - Console errors
Issue -
State: open - Opened by mancj over 1 year ago
- 1 comment
#72 - URP Web GL Builds
Issue -
State: open - Opened by JamesMcGhee over 1 year ago
- 1 comment
#71 - IgnoreLayers off by 1 error.
Issue -
State: open - Opened by KonstantinRudolph over 1 year ago
- 3 comments
#70 - Missing Profiler.EndSample (Every BeginSample call must have a subsequent EndSample call within the same frame): OutlinePass
Issue -
State: closed - Opened by michael811125 over 1 year ago
- 4 comments
#68 - Update URP OutlineColor shader to remove bug
Pull Request -
State: closed - Opened by J0m1ty almost 2 years ago
- 1 comment
#67 - Shader animated objects not working
Issue -
State: open - Opened by StefanWokusch almost 2 years ago
- 1 comment
#66 - Outline Resource doesn't work when you create it from the Context menu
Issue -
State: open - Opened by FriskTheFallenHuman about 2 years ago
- 1 comment
#65 - Problems with Metal on 2022.2.1f1
Issue -
State: open - Opened by dev-fredericfox about 2 years ago
- 2 comments
#64 - Update package.json
Pull Request -
State: closed - Opened by SAM-tak about 2 years ago
#63 - Alpha Testing not working
Issue -
State: closed - Opened by Casey-Hofland about 2 years ago
- 6 comments
#62 - Fix Depth Outlines for URP 13+
Pull Request -
State: closed - Opened by CaseyHofland about 2 years ago
- 2 comments
#61 - Black screen, Built-In pipeline, Post-Processing, Render texture, VR.
Issue -
State: closed - Opened by dipaw about 2 years ago
#60 - URP 13+ depth issue turning screen full black (with Fix inside)
Issue -
State: closed - Opened by Sir3eBpA about 2 years ago
- 1 comment
#59 - URP 14.0 incompatibility
Issue -
State: open - Opened by vertxxyz over 2 years ago
- 2 comments
#58 - How to avoid drawing outline on other objects?
Issue -
State: open - Opened by efeurun over 2 years ago
- 3 comments
#57 - Need a better method to prevent children from receiving outlines
Issue -
State: open - Opened by insominx over 2 years ago
- 2 comments
#56 - Try using Jump Flood Algorithm to lower processing cost of thick outlines
Issue -
State: open - Opened by Arvtesh almost 3 years ago
Labels: enhancement
#55 - [URP] Overlay camera also draws outline
Issue -
State: open - Opened by STARasGAMES almost 3 years ago
- 1 comment
Labels: enhancement
#54 - [URP] OutlinePass doesn't restore default render targets which break further rendering
Issue -
State: open - Opened by STARasGAMES almost 3 years ago
- 3 comments
Labels: bug
#53 - RenderingLayerMask not set correctly?
Issue -
State: open - Opened by Wyvernius about 3 years ago
- 3 comments
Labels: enhancement
#52 - Errors when running profiler
Issue -
State: open - Opened by mihakrajnc about 3 years ago
- 6 comments
Labels: duplicate
#51 - Black screen when rendering with two cameras and depth testing
Issue -
State: open - Opened by mihakrajnc about 3 years ago
- 4 comments
Labels: question
#50 - Lag when testing on standalone Oculus Quest 2 build with URP
Issue -
State: open - Opened by angelhodar about 3 years ago
- 4 comments
Labels: enhancement
#49 - Wrong outline with OpenGLES2 graphic API (Also WebGL 1.0)
Issue -
State: closed - Opened by AGM-GR about 3 years ago
- 5 comments
Labels: bug
#46 - Not working in Editor with Android build settings
Issue -
State: closed - Opened by blair-ahlquist over 3 years ago
#45 - Outline not working in WebGL 1.0 builds
Issue -
State: closed - Opened by AGM-GR over 3 years ago
- 2 comments
Labels: bug
#44 - Missing Profiler.EndSample (BeginSample and EndSample count must match): OutlinePass
Issue -
State: closed - Opened by Delt06 over 3 years ago
- 6 comments
Labels: bug
#43 - Outlines not showing
Issue -
State: closed - Opened by MELTPACK over 3 years ago
- 4 comments
#42 - HDR Color picker support for OutlineSettings in URP/others
Issue -
State: closed - Opened by ste-phil over 3 years ago
- 1 comment
Labels: enhancement
#41 - [Script] Per-object outline for URP
Issue -
State: closed - Opened by Maclay74 over 3 years ago
- 1 comment
Labels: question
#40 - Fixes URP depth testing with MSAA and using OutlineLayers (#39)
Pull Request -
State: closed - Opened by AGM-GR over 3 years ago
#39 - URP depth testing does not work when MSAA is enabled and using OutlineLayers
Issue -
State: closed - Opened by AGM-GR over 3 years ago
- 1 comment
Labels: bug
#38 - Hide srp not support warning when urp toolkit for urp is installed.
Pull Request -
State: closed - Opened by shaderqu over 3 years ago
#37 - Built-in package warns even if URP version is installed.
Issue -
State: closed - Opened by shaderqu over 3 years ago
- 2 comments
Labels: wontfix
#36 - Running an outline on every object?
Issue -
State: closed - Opened by MELTPACK over 3 years ago
- 1 comment
Labels: question
#35 - Just doesn't seem to work?
Issue -
State: closed - Opened by MELTPACK over 3 years ago
#34 - Outline doesn't work in scene with no skybox. Built-in RP. OutlineBehaviour
Issue -
State: closed - Opened by STARasGAMES over 3 years ago
- 2 comments
Labels: wontfix
#33 - Outline of renderers with no material?
Issue -
State: closed - Opened by STARasGAMES over 3 years ago
- 3 comments
Labels: enhancement
#32 - Explicitly set renderers on OutlineBehaviour
Issue -
State: open - Opened by STARasGAMES over 3 years ago
- 10 comments
Labels: question
#31 - [BUG] Enable Depth Testing breaks outline in SceneView
Issue -
State: closed - Opened by STARasGAMES over 3 years ago
- 4 comments
Labels: wontfix
#28 - Add support for rendering URP sprite outlines
Issue -
State: closed - Opened by Arvtesh almost 4 years ago
- 1 comment
Labels: enhancement
#27 - Outline drastically decrease performance with ARFoundation
Issue -
State: closed - Opened by parazite13 almost 4 years ago
- 5 comments
Labels: help wanted
#26 - Warnings spamming the console on Unity 2020.2
Issue -
State: closed - Opened by dnlbschff about 4 years ago
- 2 comments
Labels: bug
#25 - InvalidCastException when entering play mode
Issue -
State: closed - Opened by Vikesz12 about 4 years ago
- 2 comments
Labels: bug
#24 - Show and hide outline on Objects in URP
Issue -
State: closed - Opened by ATHellboy about 4 years ago
- 5 comments
Labels: question
#23 - URP depth desting does not work when MSAA is enabled
Issue -
State: closed - Opened by Arvtesh about 4 years ago
Labels: bug
#22 - Option to filter meshes by Rendering Layer Mask in Renderer component
Issue -
State: closed - Opened by Weeeqt about 4 years ago
Labels: enhancement
#21 - URP outlines not working in Unity 2020.2
Issue -
State: closed - Opened by Arvtesh over 4 years ago
- 1 comment
Labels: bug
#20 - Screen turning black in URP
Issue -
State: closed - Opened by LucaBGt over 4 years ago
- 1 comment
Labels: question
#19 - Added opaque texture requirement to URP section
Pull Request -
State: closed - Opened by joshcamas over 4 years ago
- 4 comments
#18 - Depth testing on only one layer
Issue -
State: closed - Opened by mashlol over 4 years ago
- 1 comment
Labels: question
#17 - Lot of compile-time errors.
Issue -
State: closed - Opened by VayKekaz over 4 years ago
- 3 comments
Labels: question
#16 - Outlines only work in editor
Issue -
State: closed - Opened by YahkubR over 4 years ago
- 6 comments
Labels: bug
#15 - Remove object from layer?
Issue -
State: closed - Opened by Noxalus over 4 years ago
- 2 comments
Labels: question
#14 - Post-processing outlines on mobiles
Issue -
State: closed - Opened by Arvtesh over 4 years ago
Labels: bug
#13 - Add support for single pass instanced rendering for VR
Issue -
State: closed - Opened by Arvtesh over 4 years ago
Labels: enhancement
#12 - Merge objects in the same layer
Issue -
State: closed - Opened by Noxalus over 4 years ago
- 7 comments
Labels: enhancement, question
#11 - Add ability to set `CameraEvent` from inspector
Issue -
State: closed - Opened by Arvtesh over 4 years ago
Labels: enhancement
#10 - alpha mask or cutout object support request
Issue -
State: closed - Opened by weirdouncle over 4 years ago
- 3 comments
Labels: enhancement
#9 - Add possibilty to select outline renderers using layer masks
Issue -
State: closed - Opened by abogarsukov over 4 years ago
Labels: enhancement
#8 - Add `OutlineBuilder` helper behavior
Issue -
State: closed - Opened by Arvtesh over 4 years ago
Labels: enhancement
#7 - Does not work on Android
Issue -
State: closed - Opened by abogarsukov over 4 years ago
Labels: bug
#6 - Add HDRP support
Issue -
State: open - Opened by Arvtesh almost 5 years ago
- 2 comments
Labels: enhancement
#5 - Add URP support
Issue -
State: closed - Opened by Arvtesh almost 5 years ago
Labels: enhancement
#4 - IndexOutOfRangeException when settings outline width to max value (32)
Issue -
State: closed - Opened by abogarsukov almost 5 years ago
Labels: bug
#3 - does it work on urp project?
Issue -
State: closed - Opened by wtksana almost 5 years ago
- 3 comments
Labels: question
#2 - Update CommandBuffers on each update of OutlineEffect and OutlineBehaviour
Issue -
State: closed - Opened by abogarsukov almost 5 years ago
#1 - Hide outline based on depth ?
Issue -
State: closed - Opened by jcrombez almost 5 years ago
- 2 comments
Labels: enhancement