Ecosyste.ms: Issues

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GitHub / Angelo1211/HybridRenderingEngine issues and pull requests

#44 - multiple errors fixed + shader error path additions

Pull Request - State: open - Opened by ADUSTEC 3 months ago

#43 - More json

Issue - State: closed - Opened by Macmelo25 over 2 years ago

#41 - Occasionally on load, the entire scene is just red or black

Issue - State: open - Opened by Kermalis almost 3 years ago - 1 comment

#40 - Non-HDR cubemap textures have defects

Issue - State: open - Opened by Kermalis almost 3 years ago

#39 - fix build with gcc11 and add assimp as external dependencies, also ch…

Pull Request - State: closed - Opened by lucasjinreal almost 3 years ago - 1 comment

#38 - Hi, very nice work!!! Can u help me this bug?

Issue - State: open - Opened by lucasjinreal almost 3 years ago - 1 comment

#37 - Fix build

Pull Request - State: closed - Opened by Kermalis almost 3 years ago - 2 comments

#36 - Build failed. Error C2593 on scene.cpp

Issue - State: open - Opened by zapoye about 3 years ago

#35 - clustered-forward-vs-deferred-shading link changed

Issue - State: open - Opened by DolaMay over 3 years ago

#34 - cmake failed

Issue - State: open - Opened by VectorL1990 over 4 years ago - 1 comment

#33 - Could not run the release

Issue - State: closed - Opened by trsh about 5 years ago - 20 comments

#32 - Is BVH actually implemented or on todo list?

Issue - State: closed - Opened by trsh about 5 years ago - 1 comment

#30 - Crash during shader load.

Issue - State: closed - Opened by Elabajaba about 6 years ago - 7 comments
Labels: bug

#29 - Write blog post analyzing engine performance.

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: Documentation

#28 - Add AZDO OpenGL calls

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#27 - Evaluate how hard it would be to port to linux.

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 2 comments
Labels: enhancement

#26 - Advanced environment mapping (generation & doom-like assignment)

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#25 - Reverse Z-Buffer

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#24 - View frustum culling

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#23 - Cluster shading optimization via BVH construction.

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#22 - Build test scenario for many light system.

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#21 - Particles

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#20 - Blog post on update #3

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: Documentation

#19 - Blog post on update #2

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: Documentation

#18 - Temporal Dithering / AA

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#17 - Rewrite screen space shaders as compute shaders

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#16 - Depth of Field

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#15 - Improved Color Grading and Tonemapping

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#14 - Screen Space Reflections

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#13 - Blog post on Update #1

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: Documentation

#12 - Screen Space Ambient Occlusion

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#11 - Blog post on first release.

Issue - State: closed - Opened by Angelo1211 about 6 years ago
Labels: Documentation

#10 - Finish setting-up Github project page.

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 2 comments
Labels: Documentation

#9 - Automatic shadow mapping & caching.

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#8 - Rewrite shadow mapping to use virtual texturing.

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#7 - Decouple material system from mesh & models classes.

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#6 - Add formatting checks for scene JSON description file.

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#5 - Lighting flickering on and off for small triangles.

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: bug

#4 - Fix renderer crash & issues when num of point lights < 4.

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: bug

#3 - Reduce very large VRAM footprint.

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: bug

#2 - Make windows resizable and add a toggle for Fullscreen mode.

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement

#1 - Remove unnecessary STL calls to vector.h

Issue - State: closed - Opened by Angelo1211 about 6 years ago - 1 comment
Labels: enhancement