Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Angelo1211/HybridRenderingEngine issues and pull requests
#44 - multiple errors fixed + shader error path additions
Pull Request -
State: open - Opened by ADUSTEC 3 months ago
#43 - More json
Issue -
State: closed - Opened by Macmelo25 over 2 years ago
#42 - With non-16:9 screen aspect ratios, the lights are no longer properly rendering
Issue -
State: open - Opened by Kermalis over 2 years ago
- 1 comment
#41 - Occasionally on load, the entire scene is just red or black
Issue -
State: open - Opened by Kermalis almost 3 years ago
- 1 comment
#40 - Non-HDR cubemap textures have defects
Issue -
State: open - Opened by Kermalis almost 3 years ago
#39 - fix build with gcc11 and add assimp as external dependencies, also ch…
Pull Request -
State: closed - Opened by lucasjinreal almost 3 years ago
- 1 comment
#38 - Hi, very nice work!!! Can u help me this bug?
Issue -
State: open - Opened by lucasjinreal almost 3 years ago
- 1 comment
#37 - Fix build
Pull Request -
State: closed - Opened by Kermalis almost 3 years ago
- 2 comments
#36 - Build failed. Error C2593 on scene.cpp
Issue -
State: open - Opened by zapoye about 3 years ago
#35 - clustered-forward-vs-deferred-shading link changed
Issue -
State: open - Opened by DolaMay over 3 years ago
#34 - cmake failed
Issue -
State: open - Opened by VectorL1990 over 4 years ago
- 1 comment
#33 - Could not run the release
Issue -
State: closed - Opened by trsh about 5 years ago
- 20 comments
#32 - Is BVH actually implemented or on todo list?
Issue -
State: closed - Opened by trsh about 5 years ago
- 1 comment
#31 - CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Issue -
State: closed - Opened by zinwalin about 5 years ago
- 1 comment
#30 - Crash during shader load.
Issue -
State: closed - Opened by Elabajaba about 6 years ago
- 7 comments
Labels: bug
#29 - Write blog post analyzing engine performance.
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: Documentation
#28 - Add AZDO OpenGL calls
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#27 - Evaluate how hard it would be to port to linux.
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 2 comments
Labels: enhancement
#26 - Advanced environment mapping (generation & doom-like assignment)
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#25 - Reverse Z-Buffer
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#24 - View frustum culling
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#23 - Cluster shading optimization via BVH construction.
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#22 - Build test scenario for many light system.
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#21 - Particles
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#20 - Blog post on update #3
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: Documentation
#19 - Blog post on update #2
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: Documentation
#18 - Temporal Dithering / AA
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#17 - Rewrite screen space shaders as compute shaders
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#16 - Depth of Field
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#15 - Improved Color Grading and Tonemapping
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#14 - Screen Space Reflections
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#13 - Blog post on Update #1
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: Documentation
#12 - Screen Space Ambient Occlusion
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#11 - Blog post on first release.
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
Labels: Documentation
#10 - Finish setting-up Github project page.
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 2 comments
Labels: Documentation
#9 - Automatic shadow mapping & caching.
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#8 - Rewrite shadow mapping to use virtual texturing.
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#7 - Decouple material system from mesh & models classes.
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#6 - Add formatting checks for scene JSON description file.
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#5 - Lighting flickering on and off for small triangles.
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: bug
#4 - Fix renderer crash & issues when num of point lights < 4.
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: bug
#3 - Reduce very large VRAM footprint.
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: bug
#2 - Make windows resizable and add a toggle for Fullscreen mode.
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement
#1 - Remove unnecessary STL calls to vector.h
Issue -
State: closed - Opened by Angelo1211 about 6 years ago
- 1 comment
Labels: enhancement