Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / AdamAtomic/flixel issues and pull requests
#100 - [2.35] Truncating angle to int results in a wrong rotation frame for baked rotation
Issue -
State: closed - Opened by goshki over 14 years ago
- 6 comments
#100 - [2.35] Truncating angle to int results in a wrong rotation frame for baked rotation
Issue -
State: closed - Opened by goshki over 14 years ago
- 6 comments
#99 - FlxG.createBitmap "Unique" param never used. Problems with FlxG.fade/flash arise from this [with solution]
Issue -
State: closed - Opened by ghost over 14 years ago
- 2 comments
#99 - FlxG.createBitmap "Unique" param never used. Problems with FlxG.fade/flash arise from this [with solution]
Issue -
State: closed - Opened by ghost over 14 years ago
- 2 comments
#98 - Button sweep over
Issue -
State: closed - Opened by UberGeorge over 14 years ago
- 1 comment
#98 - Button sweep over
Issue -
State: closed - Opened by UberGeorge over 14 years ago
- 1 comment
#97 - Suggestion: preCollide to return a boolean value that aborts solveX/YCollision()
Issue -
State: closed - Opened by ghost over 14 years ago
- 1 comment
#97 - Suggestion: preCollide to return a boolean value that aborts solveX/YCollision()
Issue -
State: closed - Opened by ghost over 14 years ago
- 1 comment
#96 - FlxG.showBounds = true shows bounding Boxes that are inconsitent with the collision detection
Issue -
State: closed - Opened by datorum over 14 years ago
- 1 comment
#96 - FlxG.showBounds = true shows bounding Boxes that are inconsitent with the collision detection
Issue -
State: closed - Opened by datorum over 14 years ago
- 1 comment
#95 - FlxSprite.calcFrame breaks if there is an animation callback but no animations. [w/FIX]
Issue -
State: closed - Opened by ghost over 14 years ago
- 1 comment
#95 - FlxSprite.calcFrame breaks if there is an animation callback but no animations. [w/FIX]
Issue -
State: closed - Opened by ghost over 14 years ago
- 1 comment
#94 - FlxObject.overlaps() with wrong behaviour on sprites with custom offset/width/height
Issue -
State: closed - Opened by ghost over 14 years ago
- 5 comments
#94 - FlxObject.overlaps() with wrong behaviour on sprites with custom offset/width/height
Issue -
State: closed - Opened by ghost over 14 years ago
- 5 comments
#93 - FlxEmitter should handle changes in its members while emitting
Issue -
State: closed - Opened by NickLanam over 14 years ago
- 1 comment
#93 - FlxEmitter should handle changes in its members while emitting
Issue -
State: closed - Opened by NickLanam over 14 years ago
- 1 comment
#92 - [2.41] FlxU.getAngle: if arguments are zero, returns NaN
Issue -
State: closed - Opened by WeslomPo over 14 years ago
- 4 comments
#92 - [2.41] FlxU.getAngle: if arguments are zero, returns NaN
Issue -
State: closed - Opened by WeslomPo over 14 years ago
- 4 comments
#91 - [2.43] FlxTilemap: lines 819 and 820 are wrong.
Issue -
State: closed - Opened by jeanpier over 14 years ago
- 1 comment
#91 - [2.43] FlxTilemap: lines 819 and 820 are wrong.
Issue -
State: closed - Opened by jeanpier over 14 years ago
- 1 comment
#90 - Flash Player 10.1 + Advanced Render = BIG problems
Issue -
State: closed - Opened by PaulGene over 14 years ago
- 9 comments
#89 - Horrible Garbage Collection
Issue -
State: closed - Opened by hamedn over 14 years ago
- 3 comments
#89 - Horrible Garbage Collection
Issue -
State: closed - Opened by hamedn over 14 years ago
- 3 comments
#88 - Wierd Collision Problems
Issue -
State: closed - Opened by hamedn over 14 years ago
- 1 comment
#88 - Wierd Collision Problems
Issue -
State: closed - Opened by hamedn over 14 years ago
- 1 comment
#87 - [v2.41] Fix small annoying erros which makes FDT users happy
Issue -
State: closed - Opened by WingEraser over 14 years ago
- 1 comment
#87 - [v2.41] Fix small annoying erros which makes FDT users happy
Issue -
State: closed - Opened by WingEraser over 14 years ago
- 1 comment
#86 - Mouse jumps when clicked
Issue -
State: closed - Opened by aschearer over 14 years ago
- 1 comment
#86 - Mouse jumps when clicked
Issue -
State: closed - Opened by aschearer over 14 years ago
- 1 comment
#85 - [v2.35] Same value for maxVelocity.x and y don't make a perfect diagonal movement
Issue -
State: closed - Opened by WingEraser over 14 years ago
- 3 comments
#84 - Flex SDK 4.0.0.14159
Issue -
State: closed - Opened by RobertCGouge over 14 years ago
- 7 comments
#83 - Typo in FlxObject's "solid" doc
Issue -
State: closed - Opened by ghost over 14 years ago
- 2 comments
#83 - Typo in FlxObject's "solid" doc
Issue -
State: closed - Opened by ghost over 14 years ago
- 2 comments
#82 - Suggestion: Taking care of mixed colouring/alpha conventions.
Issue -
State: closed - Opened by ghost over 14 years ago
- 5 comments
#81 - Suggestion: FlxU.makeColor(r,g,b,a)
Issue -
State: closed - Opened by ghost over 14 years ago
- 3 comments
#81 - Suggestion: FlxU.makeColor(r,g,b,a)
Issue -
State: closed - Opened by ghost over 14 years ago
- 3 comments
#80 - [trunk] Important: hitLeft called on hitRight (w/solution)
Issue -
State: closed - Opened by ghost over 14 years ago
- 2 comments
#80 - [trunk] Important: hitLeft called on hitRight (w/solution)
Issue -
State: closed - Opened by ghost over 14 years ago
- 2 comments
#79 - FlxSprite bounding boxes are sometimes drawn incorrectly
Issue -
State: closed - Opened by brandoncash over 14 years ago
- 1 comment
#79 - FlxSprite bounding boxes are sometimes drawn incorrectly
Issue -
State: closed - Opened by brandoncash over 14 years ago
- 1 comment
#78 - FlxTilemap collision does not work, when x is greater zero.
Issue -
State: closed - Opened by Chromanoid over 14 years ago
- 1 comment
#78 - FlxTilemap collision does not work, when x is greater zero.
Issue -
State: closed - Opened by Chromanoid over 14 years ago
- 1 comment
#77 - FlxG.follow() not working when called from create()
Issue -
State: closed - Opened by BTMPL over 14 years ago
- 7 comments
#77 - FlxG.follow() not working when called from create()
Issue -
State: closed - Opened by BTMPL over 14 years ago
- 7 comments
#76 - FlxButtons can be pushed even when the game is paused
Issue -
State: closed - Opened by brandoncash over 14 years ago
- 1 comment
#76 - FlxButtons can be pushed even when the game is paused
Issue -
State: closed - Opened by brandoncash over 14 years ago
- 1 comment
#75 - There is no way to access numpad keys
Issue -
State: closed - Opened by brandoncash over 14 years ago
- 6 comments
#75 - There is no way to access numpad keys
Issue -
State: closed - Opened by brandoncash over 14 years ago
- 6 comments
#74 - FlxSprite's loadGraphic/resetHelpers doesn't respect alpha
Issue -
State: closed - Opened by GregoryAveryWeir over 14 years ago
- 2 comments
#73 - [2.34] A typo in FlxU class
Issue -
State: closed - Opened by syndrome over 14 years ago
- 2 comments
#73 - [2.34] A typo in FlxU class
Issue -
State: closed - Opened by syndrome over 14 years ago
- 2 comments
#72 - [2.34] Bugs and fixes in the FlxU random generation code
Issue -
State: closed - Opened by syndrome over 14 years ago
- 8 comments
#72 - [2.34] Bugs and fixes in the FlxU random generation code
Issue -
State: closed - Opened by syndrome over 14 years ago
- 8 comments
#71 - Adding a push state to FlxButton
Issue -
State: closed - Opened by brandoncash over 14 years ago
- 2 comments
#71 - Adding a push state to FlxButton
Issue -
State: closed - Opened by brandoncash over 14 years ago
- 2 comments
#70 - Incorrect colouring when reloading graphic [With solution]
Issue -
State: closed - Opened by ghost over 14 years ago
- 2 comments
#70 - Incorrect colouring when reloading graphic [With solution]
Issue -
State: closed - Opened by ghost over 14 years ago
- 2 comments
#69 - FlxEmitter Confusing Code
Issue -
State: closed - Opened by YoriKv over 14 years ago
- 1 comment
#69 - FlxEmitter Confusing Code
Issue -
State: closed - Opened by YoriKv over 14 years ago
- 1 comment
#68 - Close me
Issue -
State: closed - Opened by ghost over 14 years ago
- 1 comment
#68 - Close me
Issue -
State: closed - Opened by ghost over 14 years ago
- 1 comment
#67 - FlxU typo in startProfile function
Issue -
State: closed - Opened by Markham over 14 years ago
- 1 comment
#67 - FlxU typo in startProfile function
Issue -
State: closed - Opened by Markham over 14 years ago
- 1 comment
#66 - FlxG.unfollow() Function should be set to public, not internal.
Issue -
State: closed - Opened by SeiferTim over 14 years ago
- 1 comment
#66 - FlxG.unfollow() Function should be set to public, not internal.
Issue -
State: closed - Opened by SeiferTim over 14 years ago
- 1 comment
#65 - Player gets stuck in between to stack FlxSprites
Issue -
State: closed - Opened by hamedn over 14 years ago
- 2 comments
#65 - Player gets stuck in between to stack FlxSprites
Issue -
State: closed - Opened by hamedn over 14 years ago
- 2 comments
#64 - Uninitialized FlxG.elapsed in doFollow()
Issue -
State: closed - Opened by zxzxlch over 14 years ago
- 1 comment
#64 - Uninitialized FlxG.elapsed in doFollow()
Issue -
State: closed - Opened by zxzxlch over 14 years ago
- 1 comment
#63 - Using an embed font for FlxText should be optional.
Issue -
State: closed - Opened by hima over 14 years ago
- 1 comment
#62 - FlxGroup::saveOldPosition corrupts _last value before it checked by others (like reset() and updateMembers()
Issue -
State: closed - Opened by sburavtsov over 14 years ago
- 3 comments
#62 - FlxGroup::saveOldPosition corrupts _last value before it checked by others (like reset() and updateMembers()
Issue -
State: closed - Opened by sburavtsov over 14 years ago
- 3 comments
#61 - [1.32] Documentation for FlxText shadow is incorrect
Issue -
State: closed - Opened by jarod2d over 14 years ago
- 1 comment
#61 - [1.32] Documentation for FlxText shadow is incorrect
Issue -
State: closed - Opened by jarod2d over 14 years ago
- 1 comment
#60 - You can add a FlxObject to the same FlxGroup more than once...
Issue -
State: closed - Opened by edmundito over 14 years ago
- 2 comments
#60 - You can add a FlxObject to the same FlxGroup more than once...
Issue -
State: closed - Opened by edmundito over 14 years ago
- 2 comments
#59 - Empty FlxText shows white line.
Issue -
State: closed - Opened by GregoryAveryWeir over 14 years ago
- 3 comments
#58 - FlxG.follow documents followTarget as an FlxObject, but it actually needs to be a FlxSprite
Issue -
State: closed - Opened by radix over 14 years ago
- 2 comments
#58 - FlxG.follow documents followTarget as an FlxObject, but it actually needs to be a FlxSprite
Issue -
State: closed - Opened by radix over 14 years ago
- 2 comments
#57 - FlxTilemap collision doesn't work on leftmost column
Issue -
State: closed - Opened by radix over 14 years ago
- 3 comments
#57 - FlxTilemap collision doesn't work on leftmost column
Issue -
State: closed - Opened by radix over 14 years ago
- 3 comments
#56 - Wrong description for shadow parameter in FlxText
Issue -
State: closed - Opened by fernantastic over 14 years ago
- 1 comment
#56 - Wrong description for shadow parameter in FlxText
Issue -
State: closed - Opened by fernantastic over 14 years ago
- 1 comment
#55 - Typo in parameter description for FlxText.setFormat()
Issue -
State: closed - Opened by fernantastic over 14 years ago
- 1 comment
#55 - Typo in parameter description for FlxText.setFormat()
Issue -
State: closed - Opened by fernantastic over 14 years ago
- 1 comment
#54 - FlxObject.hitRight() calls FlxObject.hitLeft(), causing unexpected behavior when overriding
Issue -
State: closed - Opened by prionicjive over 14 years ago
- 1 comment
#54 - FlxObject.hitRight() calls FlxObject.hitLeft(), causing unexpected behavior when overriding
Issue -
State: closed - Opened by prionicjive over 14 years ago
- 1 comment
#53 - Add slopes to FlixelTilemap [feature request]]
Issue -
State: closed - Opened by vforsh over 14 years ago
- 1 comment
#52 - Volume control -/+/0 doesn't work with the numpad in a windows keyb [+SOLUTION]
Issue -
State: closed - Opened by ghost over 14 years ago
- 2 comments
#52 - Volume control -/+/0 doesn't work with the numpad in a windows keyb [+SOLUTION]
Issue -
State: closed - Opened by ghost over 14 years ago
- 2 comments
#51 - Mouse cursor wobbles when tilemap scrolls
Issue -
State: closed - Opened by PaulGene over 14 years ago
- 1 comment
#51 - Mouse cursor wobbles when tilemap scrolls
Issue -
State: closed - Opened by PaulGene over 14 years ago
- 1 comment
#50 - FlxText won't wrap text the first time
Issue -
State: closed - Opened by JoeOsborn over 14 years ago
- 1 comment
#49 - FlxTilemap incorrectly handles collision at extremes
Issue -
State: closed - Opened by GregoryAveryWeir over 14 years ago
- 1 comment
#49 - FlxTilemap incorrectly handles collision at extremes
Issue -
State: closed - Opened by GregoryAveryWeir over 14 years ago
- 1 comment
#48 - Support panel button graphics do not show
Issue -
State: closed - Opened by Haledire over 14 years ago
- 3 comments
#47 - No bounds checking in FlxTilemap.setTile()
Issue -
State: closed - Opened by twofoldsecret over 14 years ago
- 1 comment
#47 - No bounds checking in FlxTilemap.setTile()
Issue -
State: closed - Opened by twofoldsecret over 14 years ago
- 1 comment
#46 - [Flx 2.19] Proper frame of baked rotation cannot be calculated for negative angles
Issue -
State: closed - Opened by goshki over 14 years ago
- 2 comments
#46 - [Flx 2.19] Proper frame of baked rotation cannot be calculated for negative angles
Issue -
State: closed - Opened by goshki over 14 years ago
- 2 comments