Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / AdamAtomic/flixel issues and pull requests

#100 - [2.35] Truncating angle to int results in a wrong rotation frame for baked rotation

Issue - State: closed - Opened by goshki about 14 years ago - 6 comments

#100 - [2.35] Truncating angle to int results in a wrong rotation frame for baked rotation

Issue - State: closed - Opened by goshki about 14 years ago - 6 comments

#98 - Button sweep over

Issue - State: closed - Opened by UberGeorge about 14 years ago - 1 comment

#98 - Button sweep over

Issue - State: closed - Opened by UberGeorge about 14 years ago - 1 comment

#97 - Suggestion: preCollide to return a boolean value that aborts solveX/YCollision()

Issue - State: closed - Opened by ghost about 14 years ago - 1 comment

#97 - Suggestion: preCollide to return a boolean value that aborts solveX/YCollision()

Issue - State: closed - Opened by ghost about 14 years ago - 1 comment

#94 - FlxObject.overlaps() with wrong behaviour on sprites with custom offset/width/height

Issue - State: closed - Opened by ghost about 14 years ago - 5 comments

#94 - FlxObject.overlaps() with wrong behaviour on sprites with custom offset/width/height

Issue - State: closed - Opened by ghost about 14 years ago - 5 comments

#93 - FlxEmitter should handle changes in its members while emitting

Issue - State: closed - Opened by NickLanam about 14 years ago - 1 comment

#93 - FlxEmitter should handle changes in its members while emitting

Issue - State: closed - Opened by NickLanam about 14 years ago - 1 comment

#92 - [2.41] FlxU.getAngle: if arguments are zero, returns NaN

Issue - State: closed - Opened by WeslomPo over 14 years ago - 4 comments

#92 - [2.41] FlxU.getAngle: if arguments are zero, returns NaN

Issue - State: closed - Opened by WeslomPo over 14 years ago - 4 comments

#91 - [2.43] FlxTilemap: lines 819 and 820 are wrong.

Issue - State: closed - Opened by jeanpier over 14 years ago - 1 comment

#91 - [2.43] FlxTilemap: lines 819 and 820 are wrong.

Issue - State: closed - Opened by jeanpier over 14 years ago - 1 comment

#90 - Flash Player 10.1 + Advanced Render = BIG problems

Issue - State: closed - Opened by PaulGene over 14 years ago - 9 comments

#89 - Horrible Garbage Collection

Issue - State: closed - Opened by hamedn over 14 years ago - 3 comments

#89 - Horrible Garbage Collection

Issue - State: closed - Opened by hamedn over 14 years ago - 3 comments

#88 - Wierd Collision Problems

Issue - State: closed - Opened by hamedn over 14 years ago - 1 comment

#88 - Wierd Collision Problems

Issue - State: closed - Opened by hamedn over 14 years ago - 1 comment

#87 - [v2.41] Fix small annoying erros which makes FDT users happy

Issue - State: closed - Opened by WingEraser over 14 years ago - 1 comment

#87 - [v2.41] Fix small annoying erros which makes FDT users happy

Issue - State: closed - Opened by WingEraser over 14 years ago - 1 comment

#86 - Mouse jumps when clicked

Issue - State: closed - Opened by aschearer over 14 years ago - 1 comment

#86 - Mouse jumps when clicked

Issue - State: closed - Opened by aschearer over 14 years ago - 1 comment

#85 - [v2.35] Same value for maxVelocity.x and y don't make a perfect diagonal movement

Issue - State: closed - Opened by WingEraser over 14 years ago - 3 comments

#84 - Flex SDK 4.0.0.14159

Issue - State: closed - Opened by RobertCGouge over 14 years ago - 7 comments

#83 - Typo in FlxObject's "solid" doc

Issue - State: closed - Opened by ghost over 14 years ago - 2 comments

#83 - Typo in FlxObject's "solid" doc

Issue - State: closed - Opened by ghost over 14 years ago - 2 comments

#82 - Suggestion: Taking care of mixed colouring/alpha conventions.

Issue - State: closed - Opened by ghost over 14 years ago - 5 comments

#81 - Suggestion: FlxU.makeColor(r,g,b,a)

Issue - State: closed - Opened by ghost over 14 years ago - 3 comments

#81 - Suggestion: FlxU.makeColor(r,g,b,a)

Issue - State: closed - Opened by ghost over 14 years ago - 3 comments

#80 - [trunk] Important: hitLeft called on hitRight (w/solution)

Issue - State: closed - Opened by ghost over 14 years ago - 2 comments

#80 - [trunk] Important: hitLeft called on hitRight (w/solution)

Issue - State: closed - Opened by ghost over 14 years ago - 2 comments

#79 - FlxSprite bounding boxes are sometimes drawn incorrectly

Issue - State: closed - Opened by brandoncash over 14 years ago - 1 comment

#79 - FlxSprite bounding boxes are sometimes drawn incorrectly

Issue - State: closed - Opened by brandoncash over 14 years ago - 1 comment

#78 - FlxTilemap collision does not work, when x is greater zero.

Issue - State: closed - Opened by Chromanoid over 14 years ago - 1 comment

#78 - FlxTilemap collision does not work, when x is greater zero.

Issue - State: closed - Opened by Chromanoid over 14 years ago - 1 comment

#77 - FlxG.follow() not working when called from create()

Issue - State: closed - Opened by BTMPL over 14 years ago - 7 comments

#77 - FlxG.follow() not working when called from create()

Issue - State: closed - Opened by BTMPL over 14 years ago - 7 comments

#76 - FlxButtons can be pushed even when the game is paused

Issue - State: closed - Opened by brandoncash over 14 years ago - 1 comment

#76 - FlxButtons can be pushed even when the game is paused

Issue - State: closed - Opened by brandoncash over 14 years ago - 1 comment

#75 - There is no way to access numpad keys

Issue - State: closed - Opened by brandoncash over 14 years ago - 6 comments

#75 - There is no way to access numpad keys

Issue - State: closed - Opened by brandoncash over 14 years ago - 6 comments

#74 - FlxSprite's loadGraphic/resetHelpers doesn't respect alpha

Issue - State: closed - Opened by GregoryAveryWeir over 14 years ago - 2 comments

#73 - [2.34] A typo in FlxU class

Issue - State: closed - Opened by syndrome over 14 years ago - 2 comments

#73 - [2.34] A typo in FlxU class

Issue - State: closed - Opened by syndrome over 14 years ago - 2 comments

#72 - [2.34] Bugs and fixes in the FlxU random generation code

Issue - State: closed - Opened by syndrome over 14 years ago - 8 comments

#72 - [2.34] Bugs and fixes in the FlxU random generation code

Issue - State: closed - Opened by syndrome over 14 years ago - 8 comments

#71 - Adding a push state to FlxButton

Issue - State: closed - Opened by brandoncash over 14 years ago - 2 comments

#71 - Adding a push state to FlxButton

Issue - State: closed - Opened by brandoncash over 14 years ago - 2 comments

#70 - Incorrect colouring when reloading graphic [With solution]

Issue - State: closed - Opened by ghost over 14 years ago - 2 comments

#70 - Incorrect colouring when reloading graphic [With solution]

Issue - State: closed - Opened by ghost over 14 years ago - 2 comments

#69 - FlxEmitter Confusing Code

Issue - State: closed - Opened by YoriKv over 14 years ago - 1 comment

#69 - FlxEmitter Confusing Code

Issue - State: closed - Opened by YoriKv over 14 years ago - 1 comment

#68 - Close me

Issue - State: closed - Opened by ghost over 14 years ago - 1 comment

#68 - Close me

Issue - State: closed - Opened by ghost over 14 years ago - 1 comment

#67 - FlxU typo in startProfile function

Issue - State: closed - Opened by Markham over 14 years ago - 1 comment

#67 - FlxU typo in startProfile function

Issue - State: closed - Opened by Markham over 14 years ago - 1 comment

#66 - FlxG.unfollow() Function should be set to public, not internal.

Issue - State: closed - Opened by SeiferTim over 14 years ago - 1 comment

#66 - FlxG.unfollow() Function should be set to public, not internal.

Issue - State: closed - Opened by SeiferTim over 14 years ago - 1 comment

#65 - Player gets stuck in between to stack FlxSprites

Issue - State: closed - Opened by hamedn over 14 years ago - 2 comments

#65 - Player gets stuck in between to stack FlxSprites

Issue - State: closed - Opened by hamedn over 14 years ago - 2 comments

#64 - Uninitialized FlxG.elapsed in doFollow()

Issue - State: closed - Opened by zxzxlch over 14 years ago - 1 comment

#64 - Uninitialized FlxG.elapsed in doFollow()

Issue - State: closed - Opened by zxzxlch over 14 years ago - 1 comment

#63 - Using an embed font for FlxText should be optional.

Issue - State: closed - Opened by hima over 14 years ago - 1 comment

#61 - [1.32] Documentation for FlxText shadow is incorrect

Issue - State: closed - Opened by jarod2d over 14 years ago - 1 comment

#61 - [1.32] Documentation for FlxText shadow is incorrect

Issue - State: closed - Opened by jarod2d over 14 years ago - 1 comment

#60 - You can add a FlxObject to the same FlxGroup more than once...

Issue - State: closed - Opened by edmundito over 14 years ago - 2 comments

#60 - You can add a FlxObject to the same FlxGroup more than once...

Issue - State: closed - Opened by edmundito over 14 years ago - 2 comments

#59 - Empty FlxText shows white line.

Issue - State: closed - Opened by GregoryAveryWeir over 14 years ago - 3 comments

#57 - FlxTilemap collision doesn't work on leftmost column

Issue - State: closed - Opened by radix over 14 years ago - 3 comments

#57 - FlxTilemap collision doesn't work on leftmost column

Issue - State: closed - Opened by radix over 14 years ago - 3 comments

#56 - Wrong description for shadow parameter in FlxText

Issue - State: closed - Opened by fernantastic over 14 years ago - 1 comment

#56 - Wrong description for shadow parameter in FlxText

Issue - State: closed - Opened by fernantastic over 14 years ago - 1 comment

#55 - Typo in parameter description for FlxText.setFormat()

Issue - State: closed - Opened by fernantastic over 14 years ago - 1 comment

#55 - Typo in parameter description for FlxText.setFormat()

Issue - State: closed - Opened by fernantastic over 14 years ago - 1 comment

#53 - Add slopes to FlixelTilemap [feature request]]

Issue - State: closed - Opened by vforsh over 14 years ago - 1 comment

#52 - Volume control -/+/0 doesn't work with the numpad in a windows keyb [+SOLUTION]

Issue - State: closed - Opened by ghost over 14 years ago - 2 comments

#52 - Volume control -/+/0 doesn't work with the numpad in a windows keyb [+SOLUTION]

Issue - State: closed - Opened by ghost over 14 years ago - 2 comments

#51 - Mouse cursor wobbles when tilemap scrolls

Issue - State: closed - Opened by PaulGene over 14 years ago - 1 comment

#51 - Mouse cursor wobbles when tilemap scrolls

Issue - State: closed - Opened by PaulGene over 14 years ago - 1 comment

#50 - FlxText won't wrap text the first time

Issue - State: closed - Opened by JoeOsborn over 14 years ago - 1 comment

#49 - FlxTilemap incorrectly handles collision at extremes

Issue - State: closed - Opened by GregoryAveryWeir over 14 years ago - 1 comment

#49 - FlxTilemap incorrectly handles collision at extremes

Issue - State: closed - Opened by GregoryAveryWeir over 14 years ago - 1 comment

#48 - Support panel button graphics do not show

Issue - State: closed - Opened by Haledire over 14 years ago - 3 comments

#47 - No bounds checking in FlxTilemap.setTile()

Issue - State: closed - Opened by twofoldsecret over 14 years ago - 1 comment

#47 - No bounds checking in FlxTilemap.setTile()

Issue - State: closed - Opened by twofoldsecret over 14 years ago - 1 comment

#46 - [Flx 2.19] Proper frame of baked rotation cannot be calculated for negative angles

Issue - State: closed - Opened by goshki over 14 years ago - 2 comments

#46 - [Flx 2.19] Proper frame of baked rotation cannot be calculated for negative angles

Issue - State: closed - Opened by goshki over 14 years ago - 2 comments