Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / 3shain/dxmt issues and pull requests
#56 - Titanfall 2 crashes whenever player dies
Issue -
State: closed - Opened by siddighak 1 day ago
#54 - Here is a way to build it if your running MacPorts and not HomeBrew...
Issue -
State: closed - Opened by fspkwon 23 days ago
#53 - build: Don't hardcode native llvm paths.
Pull Request -
State: closed - Opened by Sbte about 1 month ago
#52 - Some build system enhancements
Pull Request -
State: closed - Opened by Sbte about 2 months ago
#51 - refactor: resource management, dependency tracking & encoder reordering
Pull Request -
State: closed - Opened by 3Shain 2 months ago
#50 - Can't set EnvironmentVariables in cxbottle.conf
Issue -
State: closed - Opened by karpovpw 2 months ago
- 2 comments
Labels: invalid
#48 - QJulia4D demo (attached) doesn't update screen contents unless swithcing fullscreen on/off..
Issue -
State: open - Opened by oscarbg 3 months ago
- 4 comments
#47 - DXVK_HUD like HUD via DXMT_HUD?
Issue -
State: closed - Opened by oscarbg 3 months ago
- 1 comment
#44 - Add 32bit DLL in build artifacts.. (for perf testing of ComputeMark2 (DX11 32bit bench) vs DXVK)
Issue -
State: closed - Opened by oscarbg 3 months ago
- 1 comment
#43 - Direct3D version 10 support
Issue -
State: open - Opened by 3Shain 3 months ago
- 3 comments
Labels: feature-implementation
#42 - Enhanced geometry shader pass-through
Issue -
State: open - Opened by 3Shain 3 months ago
- 1 comment
Labels: enhancement, feature-implementation
#41 - feat: deferred context
Pull Request -
State: closed - Opened by 3Shain 4 months ago
#40 - COM interface lifetime: should match native driver behavior
Issue -
State: open - Opened by 3Shain 4 months ago
Labels: bug
#39 - refactor: pipeline management / pipeline cache (part 2)
Pull Request -
State: closed - Opened by 3Shain 4 months ago
#38 - HUD for debugging
Issue -
State: open - Opened by 3Shain 4 months ago
Labels: feature-implementation
#37 - Mismatch between pixel shader output and render target view format
Issue -
State: open - Opened by 3Shain 4 months ago
Labels: bug
#36 - Dual-blending for pixel shader writing only one output
Issue -
State: open - Opened by 3Shain 4 months ago
Labels: bug
#35 - Multisampling
Issue -
State: open - Opened by 3Shain 4 months ago
Labels: bug
#34 - refactor: descriptor with additional metadata
Pull Request -
State: closed - Opened by 3Shain 4 months ago
#33 - feat: geometry shader pass-through
Pull Request -
State: closed - Opened by 3Shain 4 months ago
#32 - Improve USAGE_DEFAULT constant buffer update performance via renaming
Issue -
State: closed - Opened by 3Shain 4 months ago
Labels: feature-implementation
#31 - Metal texture buffer alignment workaround
Issue -
State: closed - Opened by 3Shain 4 months ago
- 2 comments
Labels: feature-implementation
#30 - Pass-through geometry shader workaround
Issue -
State: closed - Opened by 3Shain 4 months ago
Labels: feature-implementation
#29 - Disable shader depth output when no DSV is bound
Issue -
State: closed - Opened by 3Shain 4 months ago
- 1 comment
Labels: feature-implementation
#28 - Compute-based vertex shader stream-out
Issue -
State: open - Opened by 3Shain 4 months ago
Labels: feature-implementation
#27 - Compute-based render target clear command
Issue -
State: open - Opened by 3Shain 4 months ago
Labels: feature-implementation
#26 - Broken V-Sync on Pro-Motion display
Issue -
State: open - Opened by 3Shain 4 months ago
Labels: bug
#25 - Project Housekeeping
Issue -
State: open - Opened by 3Shain 4 months ago
Labels: enhancement
#24 - Zenless Zone Zero: broken vertex buffer from stream-out
Issue -
State: closed - Opened by 3Shain 4 months ago
- 1 comment
Labels: bug
#23 - Indirect tessellation draw commands
Issue -
State: open - Opened by 3Shain 4 months ago
Labels: feature-implementation
#22 - ID3D11Multithread
Issue -
State: open - Opened by 3Shain 4 months ago
Labels: feature-implementation
#21 - Deferred Context
Issue -
State: closed - Opened by 3Shain 4 months ago
Labels: feature-implementation
#17 - feat: uav counter
Pull Request -
State: closed - Opened by 3Shain 5 months ago
#16 - feat: pipeline cache (part 1)
Pull Request -
State: closed - Opened by 3Shain 5 months ago
- 6 comments
#13 - feat: Tessellation support, part 1
Pull Request -
State: closed - Opened by 3Shain 6 months ago
#12 - feat: shader vertex pulling
Pull Request -
State: closed - Opened by 3Shain 6 months ago
#11 - HACK: skip draw call when pso is not ready
Pull Request -
State: closed - Opened by 3Shain 6 months ago
#10 - refactor: COM model and pipeline management
Pull Request -
State: closed - Opened by 3Shain 6 months ago
#8 - Improve atomic memory ordering
Pull Request -
State: closed - Opened by marzent 7 months ago
#6 - feat: d3d11 milestone 0
Pull Request -
State: closed - Opened by 3Shain 10 months ago
#5 - [airconv] expect to eliminate bitcast
Issue -
State: closed - Opened by 3Shain 11 months ago
- 1 comment
#3 - winedbg consistently crashes. the whole thing is not debug-able at all.
Issue -
State: closed - Opened by 3Shain 12 months ago
- 2 comments
Labels: enhancement, help wanted
#2 - chore: update to latest metal-cpp
Pull Request -
State: closed - Opened by 3Shain 12 months ago
#1 - feat: dxbc to air transpiler
Pull Request -
State: closed - Opened by 3Shain 12 months ago