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GitHub / 3shain/dxmt issues and pull requests

#56 - Titanfall 2 crashes whenever player dies

Issue - State: closed - Opened by siddighak 1 day ago

#53 - build: Don't hardcode native llvm paths.

Pull Request - State: closed - Opened by Sbte about 1 month ago

#52 - Some build system enhancements

Pull Request - State: closed - Opened by Sbte about 2 months ago

#50 - Can't set EnvironmentVariables in cxbottle.conf

Issue - State: closed - Opened by karpovpw 2 months ago - 2 comments
Labels: invalid

#47 - DXVK_HUD like HUD via DXMT_HUD?

Issue - State: closed - Opened by oscarbg 3 months ago - 1 comment

#43 - Direct3D version 10 support

Issue - State: open - Opened by 3Shain 3 months ago - 3 comments
Labels: feature-implementation

#42 - Enhanced geometry shader pass-through

Issue - State: open - Opened by 3Shain 3 months ago - 1 comment
Labels: enhancement, feature-implementation

#41 - feat: deferred context

Pull Request - State: closed - Opened by 3Shain 4 months ago

#40 - COM interface lifetime: should match native driver behavior

Issue - State: open - Opened by 3Shain 4 months ago
Labels: bug

#39 - refactor: pipeline management / pipeline cache (part 2)

Pull Request - State: closed - Opened by 3Shain 4 months ago

#38 - HUD for debugging

Issue - State: open - Opened by 3Shain 4 months ago
Labels: feature-implementation

#37 - Mismatch between pixel shader output and render target view format

Issue - State: open - Opened by 3Shain 4 months ago
Labels: bug

#36 - Dual-blending for pixel shader writing only one output

Issue - State: open - Opened by 3Shain 4 months ago
Labels: bug

#35 - Multisampling

Issue - State: open - Opened by 3Shain 4 months ago
Labels: bug

#34 - refactor: descriptor with additional metadata

Pull Request - State: closed - Opened by 3Shain 4 months ago

#33 - feat: geometry shader pass-through

Pull Request - State: closed - Opened by 3Shain 4 months ago

#32 - Improve USAGE_DEFAULT constant buffer update performance via renaming

Issue - State: closed - Opened by 3Shain 4 months ago
Labels: feature-implementation

#31 - Metal texture buffer alignment workaround

Issue - State: closed - Opened by 3Shain 4 months ago - 2 comments
Labels: feature-implementation

#30 - Pass-through geometry shader workaround

Issue - State: closed - Opened by 3Shain 4 months ago
Labels: feature-implementation

#29 - Disable shader depth output when no DSV is bound

Issue - State: closed - Opened by 3Shain 4 months ago - 1 comment
Labels: feature-implementation

#28 - Compute-based vertex shader stream-out

Issue - State: open - Opened by 3Shain 4 months ago
Labels: feature-implementation

#27 - Compute-based render target clear command

Issue - State: open - Opened by 3Shain 4 months ago
Labels: feature-implementation

#26 - Broken V-Sync on Pro-Motion display

Issue - State: open - Opened by 3Shain 4 months ago
Labels: bug

#25 - Project Housekeeping

Issue - State: open - Opened by 3Shain 4 months ago
Labels: enhancement

#24 - Zenless Zone Zero: broken vertex buffer from stream-out

Issue - State: closed - Opened by 3Shain 4 months ago - 1 comment
Labels: bug

#23 - Indirect tessellation draw commands

Issue - State: open - Opened by 3Shain 4 months ago
Labels: feature-implementation

#22 - ID3D11Multithread

Issue - State: open - Opened by 3Shain 4 months ago
Labels: feature-implementation

#21 - Deferred Context

Issue - State: closed - Opened by 3Shain 4 months ago
Labels: feature-implementation

#17 - feat: uav counter

Pull Request - State: closed - Opened by 3Shain 5 months ago

#16 - feat: pipeline cache (part 1)

Pull Request - State: closed - Opened by 3Shain 5 months ago - 6 comments

#13 - feat: Tessellation support, part 1

Pull Request - State: closed - Opened by 3Shain 6 months ago

#12 - feat: shader vertex pulling

Pull Request - State: closed - Opened by 3Shain 6 months ago

#11 - HACK: skip draw call when pso is not ready

Pull Request - State: closed - Opened by 3Shain 6 months ago

#10 - refactor: COM model and pipeline management

Pull Request - State: closed - Opened by 3Shain 6 months ago

#8 - Improve atomic memory ordering

Pull Request - State: closed - Opened by marzent 7 months ago

#6 - feat: d3d11 milestone 0

Pull Request - State: closed - Opened by 3Shain 10 months ago

#5 - [airconv] expect to eliminate bitcast

Issue - State: closed - Opened by 3Shain 11 months ago - 1 comment

#3 - winedbg consistently crashes. the whole thing is not debug-able at all.

Issue - State: closed - Opened by 3Shain 12 months ago - 2 comments
Labels: enhancement, help wanted

#2 - chore: update to latest metal-cpp

Pull Request - State: closed - Opened by 3Shain 12 months ago

#1 - feat: dxbc to air transpiler

Pull Request - State: closed - Opened by 3Shain 12 months ago