Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / 31/GodotOnReady issues and pull requests
#54 - Only generate _hasBeenSet flag if used
Pull Request -
State: closed - Opened by BenediktMagnus over 1 year ago
#53 - Update attribute docs
Pull Request -
State: closed - Opened by 31 over 1 year ago
#52 - "_hasBeenSet" private bool should not be generated if unused
Issue -
State: closed - Opened by BenediktMagnus over 1 year ago
- 4 comments
#51 - Remove access modifier from partial node class
Pull Request -
State: closed - Opened by 31 about 2 years ago
#50 - Generated partial classes should match access modifiers
Issue -
State: closed - Opened by paulloz about 2 years ago
- 3 comments
#49 - Future of GodotOnReady in Godot 4.0+?
Issue -
State: open - Opened by 31 about 2 years ago
- 16 comments
#48 - Update README: Mention base._Ready(), fix example gen code
Pull Request -
State: closed - Opened by 31 about 2 years ago
#47 - Converting Roslyn attributes to C# attributes
Issue -
State: open - Opened by Atlinx about 2 years ago
#46 - Add InjectAncestorValue
Pull Request -
State: closed - Opened by 31 over 2 years ago
#45 - OnReadyFindParent - Injecting dependencies dynamically when new scenes get created
Issue -
State: closed - Opened by DasOhmoff over 2 years ago
- 11 comments
#44 - A member named '_Ready' with the same parameter type has already been defined
Issue -
State: closed - Opened by Lsy-291 over 2 years ago
- 3 comments
#43 - Add the `Property` -> GetNode implication back in to fix `[OnReadyGet("AnimationTree", Property = "parameters/playback")]`
Pull Request -
State: closed - Opened by 31 over 2 years ago
#42 - Error when get a property of a node
Issue -
State: closed - Opened by MadFlyFish over 2 years ago
- 7 comments
#41 - #bug OnReady Attribute can't contain any parameter
Issue -
State: closed - Opened by MadFlyFish over 2 years ago
- 4 comments
#40 - #bug Incompatible with .NET Standard 2.0 or 2.1
Issue -
State: closed - Opened by MadFlyFish over 2 years ago
- 3 comments
#39 - Add OnReadyFind, simplify OnReadyGet Property
Pull Request -
State: closed - Opened by 31 over 2 years ago
#38 - Added OnReadyFind
Pull Request -
State: closed - Opened by zaksnet over 2 years ago
- 2 comments
#37 - OnreadyFind
Issue -
State: closed - Opened by zaksnet over 2 years ago
- 2 comments
#36 - Support nullable context by disabling nullable context
Pull Request -
State: closed - Opened by 31 over 2 years ago
#35 - C# 8 Non-nullable property warning
Issue -
State: closed - Opened by Bear-03 over 2 years ago
- 2 comments
#34 - Allow OnReadyGet for "T : class"
Pull Request -
State: closed - Opened by 31 over 2 years ago
#33 - Allow OnReadyGet for T if T has usable constraints
Pull Request -
State: closed - Opened by 31 over 2 years ago
#32 - Allow OnReadyGet interface, assuming a Node
Pull Request -
State: closed - Opened by 31 over 2 years ago
#31 - Fix generic partial generation
Pull Request -
State: closed - Opened by 31 over 2 years ago
#30 - Add support for getting interfaces in OnReadyGet
Issue -
State: closed - Opened by Atlinx over 2 years ago
- 2 comments
#29 - Attributes not working with generic classes
Issue -
State: closed - Opened by Bear-03 over 2 years ago
- 14 comments
#28 - OnReady/OnReadyGet not triggering in CI builds causing strange erorrs
Issue -
State: closed - Opened by TheOrioli over 2 years ago
- 1 comment
#27 - fix split classes
Pull Request -
State: closed - Opened by BigBoot over 3 years ago
- 1 comment
#26 - Add ability to get node properties
Pull Request -
State: closed - Opened by BigBoot over 3 years ago
- 1 comment
#25 - Throw an enhanced exception for node type mismatch
Issue -
State: open - Opened by 31 over 3 years ago
Labels: enhancement
#24 - Add unit tests
Issue -
State: open - Opened by 31 over 3 years ago
Labels: enhancement
#23 - Split partial classes generate duplicate code
Issue -
State: closed - Opened by BigBoot over 3 years ago
- 1 comment
Labels: bug
#22 - Feature Request: Add support for properties
Issue -
State: closed - Opened by BigBoot over 3 years ago
- 1 comment
Labels: enhancement
#21 - Fix bad copy-paste: negated Path passed check
Pull Request -
State: closed - Opened by 31 over 3 years ago
#20 - Change defaults: private by default if a path is given
Pull Request -
State: closed - Opened by 31 over 3 years ago
#19 - Add base._Ready() to fix inherited OnReadyGet
Pull Request -
State: closed - Opened by 31 over 3 years ago
#18 - Support inheritance
Issue -
State: closed - Opened by 31 almost 4 years ago
#17 - Improve null checking and exception message
Pull Request -
State: closed - Opened by 31 almost 4 years ago
#16 - If OrNull=false, enforce GetNode / GetNode<T> returns non-null when path isn't valid
Issue -
State: closed - Opened by 31 almost 4 years ago
#15 - Generate a better exception message when exported NodePath is null
Issue -
State: closed - Opened by 31 almost 4 years ago
#14 - Add docs/advanced-setup.md
Pull Request -
State: closed - Opened by 31 almost 4 years ago
#13 - Add GenerateDataSelectorEnum parameter to choose underlying type of enum
Issue -
State: closed - Opened by 31 almost 4 years ago
- 1 comment
Labels: enhancement
#12 - Add readme description for GenerateDataSelectorEnum
Pull Request -
State: closed - Opened by 31 almost 4 years ago
#11 - Add [GenerateDataSelectorEnum]
Pull Request -
State: closed - Opened by 31 almost 4 years ago
#10 - Slightly more standard format: newlines
Pull Request -
State: closed - Opened by 31 almost 4 years ago
#9 - Add doc comments to attributes, improve doc + demo
Pull Request -
State: closed - Opened by 31 almost 4 years ago
#8 - Clean up
Pull Request -
State: closed - Opened by 31 almost 4 years ago
#7 - Add simple Private option: removes [Export]
Pull Request -
State: closed - Opened by 31 almost 4 years ago
#6 - Combine OnReadyLoad and OnReadyPath to OnReadyGet
Pull Request -
State: closed - Opened by 31 almost 4 years ago
#5 - Consolidate to one attribute that applies to Nodes and Resources
Issue -
State: closed - Opened by 31 almost 4 years ago
#4 - Fix 'OrNull = true' to allow null path
Pull Request -
State: closed - Opened by 31 almost 4 years ago
#3 - Implement [OnReadyLoad] for resources
Pull Request -
State: closed - Opened by 31 almost 4 years ago
#2 - Add enum to data mapping generator
Issue -
State: closed - Opened by 31 almost 4 years ago
- 1 comment
Labels: enhancement
#1 - Add [OnReadyLoad("...")] for resources (PackedScene, Texture, etc.)
Issue -
State: closed - Opened by 31 almost 4 years ago
- 2 comments
Labels: enhancement