Ecosyste.ms: Issues

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GitHub / 31/GodotOnReady issues and pull requests

#54 - Only generate _hasBeenSet flag if used

Pull Request - State: closed - Opened by BenediktMagnus over 1 year ago

#53 - Update attribute docs

Pull Request - State: closed - Opened by 31 over 1 year ago

#52 - "_hasBeenSet" private bool should not be generated if unused

Issue - State: closed - Opened by BenediktMagnus over 1 year ago - 4 comments

#51 - Remove access modifier from partial node class

Pull Request - State: closed - Opened by 31 about 2 years ago

#50 - Generated partial classes should match access modifiers

Issue - State: closed - Opened by paulloz about 2 years ago - 3 comments

#49 - Future of GodotOnReady in Godot 4.0+?

Issue - State: open - Opened by 31 about 2 years ago - 16 comments

#48 - Update README: Mention base._Ready(), fix example gen code

Pull Request - State: closed - Opened by 31 about 2 years ago

#47 - Converting Roslyn attributes to C# attributes

Issue - State: open - Opened by Atlinx about 2 years ago

#46 - Add InjectAncestorValue

Pull Request - State: closed - Opened by 31 over 2 years ago

#45 - OnReadyFindParent - Injecting dependencies dynamically when new scenes get created

Issue - State: closed - Opened by DasOhmoff over 2 years ago - 11 comments

#44 - A member named '_Ready' with the same parameter type has already been defined

Issue - State: closed - Opened by Lsy-291 over 2 years ago - 3 comments

#42 - Error when get a property of a node

Issue - State: closed - Opened by MadFlyFish over 2 years ago - 7 comments

#41 - #bug OnReady Attribute can't contain any parameter

Issue - State: closed - Opened by MadFlyFish over 2 years ago - 4 comments

#40 - #bug Incompatible with .NET Standard 2.0 or 2.1

Issue - State: closed - Opened by MadFlyFish over 2 years ago - 3 comments

#39 - Add OnReadyFind, simplify OnReadyGet Property

Pull Request - State: closed - Opened by 31 over 2 years ago

#38 - Added OnReadyFind

Pull Request - State: closed - Opened by zaksnet over 2 years ago - 2 comments

#37 - OnreadyFind

Issue - State: closed - Opened by zaksnet over 2 years ago - 2 comments

#36 - Support nullable context by disabling nullable context

Pull Request - State: closed - Opened by 31 over 2 years ago

#35 - C# 8 Non-nullable property warning

Issue - State: closed - Opened by Bear-03 over 2 years ago - 2 comments

#34 - Allow OnReadyGet for "T : class"

Pull Request - State: closed - Opened by 31 over 2 years ago

#33 - Allow OnReadyGet for T if T has usable constraints

Pull Request - State: closed - Opened by 31 over 2 years ago

#32 - Allow OnReadyGet interface, assuming a Node

Pull Request - State: closed - Opened by 31 over 2 years ago

#31 - Fix generic partial generation

Pull Request - State: closed - Opened by 31 over 2 years ago

#30 - Add support for getting interfaces in OnReadyGet

Issue - State: closed - Opened by Atlinx over 2 years ago - 2 comments

#29 - Attributes not working with generic classes

Issue - State: closed - Opened by Bear-03 over 2 years ago - 14 comments

#28 - OnReady/OnReadyGet not triggering in CI builds causing strange erorrs

Issue - State: closed - Opened by TheOrioli over 2 years ago - 1 comment

#27 - fix split classes

Pull Request - State: closed - Opened by BigBoot over 3 years ago - 1 comment

#26 - Add ability to get node properties

Pull Request - State: closed - Opened by BigBoot over 3 years ago - 1 comment

#25 - Throw an enhanced exception for node type mismatch

Issue - State: open - Opened by 31 over 3 years ago
Labels: enhancement

#24 - Add unit tests

Issue - State: open - Opened by 31 over 3 years ago
Labels: enhancement

#23 - Split partial classes generate duplicate code

Issue - State: closed - Opened by BigBoot over 3 years ago - 1 comment
Labels: bug

#22 - Feature Request: Add support for properties

Issue - State: closed - Opened by BigBoot over 3 years ago - 1 comment
Labels: enhancement

#21 - Fix bad copy-paste: negated Path passed check

Pull Request - State: closed - Opened by 31 over 3 years ago

#20 - Change defaults: private by default if a path is given

Pull Request - State: closed - Opened by 31 over 3 years ago

#19 - Add base._Ready() to fix inherited OnReadyGet

Pull Request - State: closed - Opened by 31 over 3 years ago

#18 - Support inheritance

Issue - State: closed - Opened by 31 almost 4 years ago

#17 - Improve null checking and exception message

Pull Request - State: closed - Opened by 31 almost 4 years ago

#15 - Generate a better exception message when exported NodePath is null

Issue - State: closed - Opened by 31 almost 4 years ago

#14 - Add docs/advanced-setup.md

Pull Request - State: closed - Opened by 31 almost 4 years ago

#13 - Add GenerateDataSelectorEnum parameter to choose underlying type of enum

Issue - State: closed - Opened by 31 almost 4 years ago - 1 comment
Labels: enhancement

#12 - Add readme description for GenerateDataSelectorEnum

Pull Request - State: closed - Opened by 31 almost 4 years ago

#11 - Add [GenerateDataSelectorEnum]

Pull Request - State: closed - Opened by 31 almost 4 years ago

#10 - Slightly more standard format: newlines

Pull Request - State: closed - Opened by 31 almost 4 years ago

#9 - Add doc comments to attributes, improve doc + demo

Pull Request - State: closed - Opened by 31 almost 4 years ago

#8 - Clean up

Pull Request - State: closed - Opened by 31 almost 4 years ago

#7 - Add simple Private option: removes [Export]

Pull Request - State: closed - Opened by 31 almost 4 years ago

#6 - Combine OnReadyLoad and OnReadyPath to OnReadyGet

Pull Request - State: closed - Opened by 31 almost 4 years ago

#5 - Consolidate to one attribute that applies to Nodes and Resources

Issue - State: closed - Opened by 31 almost 4 years ago

#4 - Fix 'OrNull = true' to allow null path

Pull Request - State: closed - Opened by 31 almost 4 years ago

#3 - Implement [OnReadyLoad] for resources

Pull Request - State: closed - Opened by 31 almost 4 years ago

#2 - Add enum to data mapping generator

Issue - State: closed - Opened by 31 almost 4 years ago - 1 comment
Labels: enhancement

#1 - Add [OnReadyLoad("...")] for resources (PackedScene, Texture, etc.)

Issue - State: closed - Opened by 31 almost 4 years ago - 2 comments
Labels: enhancement